Part 1: Look, Gamplay and such
Part 2: #Solcomms
Part 3: Plots, Subplots and related commentary pt1, pt2, pt3
Part 4: The Extended Enging and Wrap Up
As I noted before, things have been a little... wonky. Just bear with me until I get all cylinders firing again.
I’m going to look deeper at the characters in this one. I’ll be all
feminist and refer to ‘her’, but obviously I will be talking about broshep’s
romantic interests in here too, don’t fret. I'll have to continue the topic in the next post. Can't get everything all jammed into one while saying most of what I would want to say about it (most not all, that wouldn't been longer. Can you imagine?).
Everyone knew that this last game was going to be an emotional
rollercoaster just because it was the last one. In the lives of the characters,
the climax has now finally arrived where every fear is playing out before their
eyes. To say emotions are running high is a bit of an understatement.
Shepard
Bioware said it and, in this case, I agree with them: This isn’t the
same Shepard as before. The creators really made a point of showing her as a
human being first, hero/saviour/soldier second.
Shepard had done all she could to warn others and still it wasn’t
enough. She repeatedly put her wellbeing and those of her crew on the line for
a galaxy that couldn’t have been less bothered. And then all she had warned
them of came into being. The reapers invaded and no one was ready. And while
the lesser characters would be forgiven for going off the rails, Shepard
obviously can’t. For one thing, it would’ve been a very short game if she did. Character-wise,
she could only do what she has always done which is to stand her ground
regardless of the cost. But people aren’t just physical. They aren’t just skin
and meat and bone. They have emotions. In this instalment, the creators really
went into that. It was one of the best choices they could have made. And it
most certainly paid off.
Shepard was always the one causing others to respond, ordering them,
challenging them or simply showing them that there is another perspective to
consider (as in Miranda and Jack’s storylines in ME2 among others). She was always
their immovable centre (to quote Dr Chakwas); the thing they could anchor
themselves onto.
In ME3, Shepard can’t but be
moved herself. She can’t but realise the futility and it shows in everything
she does. The heartache, the impotence, the frustration; it’s is written in
every muscle twitch, in every line of dialogue. It is not as if Shepard doesn’t
still affect others, but Bioware (finally) decided to turn the lens to the main
character and help give us an idea of what’s going on in her mind. I can recall
only two times where I saw Shepard buckle and that was during the locker scene
in ME1 and the cabin scene in ME2 Lair of the Shadow Broker after the big fight.
It’s not as if they made her into a baby. She doesn’t sit and cry and
wait for others to pick her up and dust her off again. The circumstances are
simply so large, the sacrifices countless, and the death of friends so many
that not reacting would have made her an incredibly heartless person.
In this final game of the series, Bioware went all out to tell a
compelling story… sortof. And regardless of gender or age, fans could get
sucked into this character. Where most RPG/FPS games simply gives your
‘character’ a face and a name – sometimes not even that – Mass Effect gives you
a person. And that makes a helluva difference.
Romance
I will be babbling on the different love interests on the ship with
each character as I discuss them. I do feel like commenting on the fact that
the romance –with comparison to ME2 – was surprisingly dry. There were very few
moments where you could see moments or gestures of intimacy. I don’t mean that
you need to have a boinking scene every minute, but the only time I saw some
form of intimacy among the lot of them was Shepard pulling Liara onto his/her
lap and just holding her.
There IS a war going on and we’ve already establish that there are a
lot of emotions flying about and lots of unspoken speculation of how quickly
they were going to be made splat. So why wouldn’t there be some form of
intimacy? Why wouldn’t there be more dialogue between the characters that give
some kind of reflection of that? I found this a little baffling. There is some
dialogue/banter while you’re on a mission, but that’s about it. Hm.
With each romance, you could also reject a previous love interest. I
didn’t see all of them so I’m only going to comment on the ones I have. Also,
there are also some confrontations if you didn’t stay true to a love interest
from ME1. But seriously though, the only one of the three I would understand that
reaction from is Liara. At least she gave you the time of day in ME2 and in the
Shadow Broker DLC she gave you more. The others? Meh. It’s interesting to note
their reactions, but that’s about it. You can also ‘cheat’ on ME2 characters
and have similar confrontations. I like the fact that they brought it in. My favourite part of it though is the
tension between squad mates in the docking tube as you’re about to make your
way to the geth ship. If you take in a former love interest and a current one,
the comments are rather amusing to listen to.
Councilman Udina
I have to make a quick mention of Udina. You only have a few
interactions with him besides the fact that you get to shoot the indoctrinated
bastard (which was sweeeeet!!).
I didn’t like the fact that Udina would end up earth’s representative
on the council even when you chose Anderson before. I do realise that there are
novels and comics and all kinds of stuff that gives you the explanation – and I
do think it’s awesome that they brought that into the game – but I did sulk
about it somewhat.
Diana Allers
Ha, I’m back to the ugly wench.
Character
Simply put, the idea of a reporter on the ship was a really good one.
As I’ve said before, this would have been the opportunity to play the devil’s
advocate; to ask hard questions and demand them answered. To really show the
mettle of both the choices made throughout the game as well as the characters
of not only Shepard but the rest of the squad AND even the crew of the Normandy
as well.
The problem being that Bioware made this poor woman as flat as a
pancake. They gave her no personality and brought nothing to the table that
would have justified her being there at all.
Romance
Allers is one of the characters Shepard can sleep with… why on earth
she/he would want to is something only the creators would know. Simply put, the
character is a quick lay and I have to say if I were Chobot, I’d be supremely
pissed.
James Vega
Character
Vega is supposed to present a blue-collar soldier… a grunt in some
ways. I can actually understand the idea given that most of your squad are
either exceptionally talented individuals or groomed for leadership. Vega is
neither – besides being built like a tank.
There is some backstory brought in about the character and it does have
substance. I like the idea of having a character who isn’t someone rushing
towards command. What is sad though is that they didn’t do much with Vega except
give him an inferiority complex and make him whiney. The whole N7 discussion…
I’d rather have Shepard know it was something that Vega was considered for and
support him in doing it – if humanity survived afterwards. I don’t like Vega
saying to Shepard “You are my mentor, I’m seeing this as N7 training”. Shepard
by nature is a mentor. If you really want Vega say the line, have him tell it
to someone else.
So basically Vega started strong, had potential but fizzled out in the
end.
Romance
None. I’ve seen petitions made about this. If the man had backbone, I
might’ve agreed with them. If.
Combat
James is simply a soldier, but simply doesn’t mean he is worthless as
one. If you’re any other class, you might want to have him tag along to pound
the creatures while you do what you do – be it to throw biotics at them or take
them out with a sniper rifle. I found him highly affective as a tank.
Ashley /Kaidan
I haven’t focused as much on these two characters. But I feel like
throwing them together since they virtually play the same role.
Character
Ashley Williams is career military and if she said “I’m an
Alliance soldier, it’s in my blood” again in ME3 I might have shot her then and
there – or at least waited until she was protecting Udina. I didn’t feel she
had much of a backstory. Her family is basically married to the military, there
is scandal about the grandpa surrendering to the Turians during the First
Contact war, she has siblings of which she is the eldest and… that’s about it.
Meh. Okay.
After ME2 she got promoted… and that’s it apparently. Alrighty then.
Kaidan Alenko is an Alliance soldier and biotic with an L2
implant which is a tad unstable and gives him migraines. He was taken into an
early biotic school as a kid, treated horribly, liked a girl who got hurt by a
trainer, snapped and killed the trainer. Okay, so some backstory there.
After ME2, Kaidan was promoted and commands a biotic unit. I found it
puzzling that Jack sticks around with her kids being only a trainer while
Alenko feels no urgency to join his own. Okay it might be that they’re on earth
and he can’t get to them, but that should still frustrate the hell out of him,
right?
ME3 story
I feel the response of Ashley/Kaiden to Shepard on Horizon in ME2 makes
them the kind of people I want to kick to the curb. Seriously, if you had them
as a romantic interest you’d have thought their first reaction seeing you alive
would be pretty much the same as Liara’s and then have them whine about Cerberus. But no. Accuse first and
marvel only in ME3. To hell with them then!
So both will get onto the Normandy and be part of your squad on Mars.
Both will be bitchy about Shepard’s former involvement in Cerberus and show
severe distrust. NOT a good start at all but it is in line with how they acted
in ME2 so I’ll give them that. Then they get horribly injured by pre-EDI fembot
and it is here that were you really feel something – be they a love interest or
not. You care about the fact that an evil Cerberus fembot seemingly killed a
squad mate in front of you and it is your second major shock in the game – the
first being pre-space child kiddles getting blown to bits.
What I really liked about this sequence is how Shepard responds when
she carries them up the Normandy and then in the Normandy itself. I loved the fact that if broshep had
Ashley as his only love interest, he cradles her as he carries her into the
Normany as opposed to using a fireman’s carry.
The Spectre arch was a really interesting idea. You could see Udina
basically trying to replace Shepard, the disgraced human spectre, with someone
who would be more pliable. You could also see how Kaidan/Ashley would fall for
it. Hell, becoming a spectre is a massive honour and having Udina bestow that
on them would of course endear them somewhat to the sneaky git. You could also
see why they would be conflicted in protecting Udina and believing in Shepard
given the fact that she had worked with Cerberus in the past and here she
wanted to shoot one of the councillors that the group was also gunning for
them. I thought this was masterfully crafted.
What I also liked about the face-off scene is that, if you managed to
talk them down and they didn’t like you, they will still wait for you at the
Normandy and apologize. And you still
get to invite them on board despite the mutual antipathy. It may seem silly,
but it speaks of professionalism and respect – if given grudgingly – and of integrity.
All old-school notions that I appreciate.
It’s just a shame that the characters basically fall flat right after
that. There is more that could have been done and it just wasn’t. I also didn’t
like the idea of Kaidan trying to justify
Shepard working with Cerberus. “Oh so the Cerberus scientists that brought you
back to life were nice? Oh so there are good people in the organization and
they’re not all evil? Oh well then that
makes everything fine and dandy in my little judgemental box.” Ashley not
really commenting about it after the standoff made more sense. She was still
hostile and had every right to be for goodness’ sake! Just look at what they
were doing now! That made me want to go back to the standoff and just shoot
Kaidan instead.
And maybe he needed that justification. And maybe Ashley needed to go
“well, stuff you, I don’t care about the whys. Cerberus is evil and it’s going
to take a lot of time for me to deal with that. Whatever the case, if you want
to bring sense of trying to reason Shep’s involvement with into the story, why
not with different crew discussions? If Tali gets killed, Ashley states that
she always saw the quarian as a little sister. Well, why not use that? Have
Tali chat to her and they discuss the whole Cerberus thing? Wouldn’t that have
been more interesting? If Kaidan needed justification, why not talk to Joker or
Garrus? The Normandy is pretty quiet despite all the conversations and crew
movement. It would have been great to fill those empty spaces. Ashley most
certainly couldn’t spend the whole time on the Normandy leaning against the
wall in the observation deck ignoring the view. That’s just silly.
So while having some of the best moments in the game, I still felt the two were underused –
which was a shame because, even if I still want to smack them around for ME2,
they really could have been used more effectively. Especially given the fact of how much face time they were given in
the game promotions. In the end they basically became shrubbery.
A last thing that just baffled me enough to mention it: I did not understand Ash’s binge moment. Yes,
it was funny. Yes, it showed that Shepard has a sense of humour. But for what?
At least in Tali’s scene there was some understanding. Ashley’s came out of
nowhere and had no real point to it. Sure, all of the crew members are feeling
the strain and have their own way of dealing with it. I can go with that, but
how about showing her on the binge and then doing the hangover on the cold
floor thing? At least then it wouldn’t have been so utterly random.
Romance
I honestly don’t feel like either of the two characters should be
romantic interests. They’re both still very much in the dog box. But okay,
let’s look at them.
I felt the build-up for both were pretty lame. Kaidan’s one I don’t get
at all. I don’t know how he jumped
from ‘oh so some Cerberus people aren’t so bad’ to ‘oh hey, let’s drink and
sleep together’. Ashley’s is a tad better. What I really did like about Ash’s
approach to the final romance scene is that they show how well the two
characters know each other. Ash knows that she needs to pull Shep away from the
work knowing he’s done everything he could. Shep knows she’s doing it and when
he snaps, she doesn’t get defensive. She instantly knows that he’s trying to
push her away. I love that.
What I didn’t like was how she went on about how Shep’s return was a
miracle. There was nothing wrong with those lines at all, it’s just that should
have been her reaction in ME2. Not after she first told him that he was
crap working with Cerberus, distrusting him on Mars and having a gun trained on
him in the Citadel. You put that kind of talk before all the damage and not after. It felt like a moment that
wasn’t earned.
Combat
I can’t comment much on Kaidan’s
use as a squad member. As a sentinel, I assume that he obviously may be
kick-ass at biotics, but why would I need him if I have Liara and her fantastic
singularity?
Ashley plays as an infiltrator… she has had a bit of an identity crises
methinks because I’m sure she was a soldier in ME1. However, she appears at
least competent with sniper in hand. She would not be one of the two squad
members I’d take with me in the last push to the beam (and the monster massacre
that occurs while getting the missiles launched – good grief what a nightmare)
though. I don’t have a lot options in my Bastard Shep (as my broshep has become
known as due to his rather bastardly behaviour) playthrough seeing as he got
most of his people killed and we’re not even on Tuchunka yet.
So basically, I can’t say much of either. If I wanted an infiltrator it
would be either Garrus or my Shepard. If I wanted a powerful biotic, it would
be Liara. Sorry guys, you’re just not a good fit.
Mordin
Mordin was as awesome as ever. I love the character to bits.
His arch was the only one that really came directly from his ME2
loyalty mission – which I thought was utterly fantastic. I would have loved to
see something similar in the others, but okay, I shan’t whine about that in
twenty words. Only 21 haha.
So you meet Mordin at a Salarian base where they have stashed the
Krogan females and are trying to keep them alive for some nefarious scheme.
Seriously, why would they keep them for any other reason than trying to find
out how they became fertile and how to prevent it? Anyhoo, from there you can
already see that there is some change in Mordin. When you get him on the ship,
he’s supposedly as chipper as ever as he helps Eve, but even then one has to
wonder about his zest.
I loved the Tuchunka mission. I thought it was well put together. The
thresher maw was epic. I loved Wrex’s comments and I thought Mordin’s dialogue
in the tower was amazing – especially if you challenge him on why
he is now suddenly so eager to help the Krogans. “I made a mistake!” is
a line that was beautifully delivered and incredibly striking at that moment.
It was the first time you could see Mordin seriously struggling with what he
had done before and the depth of his regret.
If you played Renegade, you could actually confess to Mordin that the tower
was still sabotage and you can stop him… by shooting him in the back. His rogue
death scene was one of the most upsetting scenes in the game, but so well done.
His ‘Paragon’ death scene was also incredibly powerful and sad. Lots of
tears were shed at the conclusion of this mission, make no mistake.
Jack
Not much to say here because there’s not much to tell… why
the hell not?!
So you’re given the option of doing a side mission that you can decide
to skip. You need to go help a biotic school which is being attacked by
Cerberus. The baddies want to experiment on the kids and you have to get them
out asap. In this mission, you also encounter another extended universe (what
else do you call it?) character Kaylee who runs the
student programme.
If ever you can be proud of a video game character… I couldn’t be
prouder of Jack. Her growth was nothing short of amazing. I absolutely love
what they’ve done to her. From her hair, to her approach, to her consideration
of her kids. I felt like my heart
could burst. I am surprised that she could leap like that in six months, but I
could also see that being possible. She was put in exactly the right
environment to grow exponentially and she did.
One of my favourite moments in the mission is when some of the kids
express doubt as to Cerberus’ intentions. When Shepard gives a blunt response
to the students, Jack charges up and grabs the student who spoke (Rodriquez)
and then Jack turns her own neck to the side and points out the scars that
Cerberus had cut into her. Up until that moment, I hadn’t ever noticed the
scars – though they were there in ME2. I love also the fact that she wasn’t
abusive to the kid as such, but desperate to make her understand. Her approach
was very Jack-like, but the motive was visible and that was great to see.
If you don’t take on the
mission then Cerberus wins. They cart off the kids and Jack to a research
facility where they examine them and modify them. While in the Cerberus
base you can listen to a recording of Jack’s defiance while being
tortured. You eventually encounter her in the base as a ninja
chick. You kill her, a squad mate mentions that that was Jack (though you can
see it over her health bar during the fight) and Shepard basically goes “Huh.”
… WTF???
Romance
Jack is one of the three characters that never join you on the
Normandy. I really disliked that. For one, you have virtually zero interaction
with a character that is really
interesting. I would have loved to hear what shaped her to that point. Imagine
the type of interactions she could have had with the rest of the crew. Stupid,
stupid idea.
As a romantic interest this is particularly stupid. Shep talks to Jack
two times after your mission with her – one in a bar and the other through a
holo-vid where she tells Shep that he’s going to get laid if he survives. Nice. While not necessarily completely
out of character, you have to wonder how she went from scared and vulnerable to
overconfident when she only had a couple of months with Shep and then a six
month gap with no communications – where I think she could have had some
correspondence – and then where one of her few encounters basically is a chat
about a continuing relationship.
I thought Jack’s relationship was really crude, weak tea. For a
character they shifted so dramatically, you would have thought they could’ve
spent more time on her otherwise.
EDI
We knew it was coming. Okay, maybe we didn’t know it was coming, but it
wasn’t a surprise when EDI managed to find herself a body. How long could
Bioware keep Joker’s love interest a disembodied voice?
I do have to say that it was a really good setup and execution. Evil
fembot takes out a squad mate and gets herself dumped unceremoniously in the AI
core which appears to be the robot brig and then EDI goes “Hmm…”
Crew member responses were really nicely played. I love Dr Chakwas' unphased but incredibly funny response as EDI walks through the medclinic. Kenneth of
course takes the prize
Her story is also an easier one in terms of learning about
relationships and morality and being able to reprogramme herself. She makes
some interesting comments on human behaviour and how they now keep approaching
“this body” if they want to have a chat. Of course, that might be because you can’t talk to her anywhere else on the
ship. Really? Ship AI only reachable within what is basically nothing more than
a node? Hm.
Combat
I wouldn’t have thought it to be true, but EDI ended up being an
awesome squad mate. In the last London battle I had her and Liara with me and
the two are a potent combination of electronics and biotics. I had initially
avoided bringing her with me to missions. I felt other team members would be
more capable – just from a design point of view; she was clearly there for
Joker not to be worth a crap in any other way – but I was definitely wrong. The
bot knows how to kick-ass.
Joker
Miles Monroe definitely undertook quite a change after the Collector
base. He doesn’t feel like the same smart-ass pilot. He is quieter, more
emotional, more pensive. He seems to have become the crew’s emotional
thermometer to some extent and provides the summary of whatever mission you had
just undertaken. It makes him interesting. Even though you find him in the
Citadel with EDI and whatnot, he still felt underused for me.
The idea of a relationship with EDI is still… I can go with the idea in
a game, but I’m in the “AI will always only be AI” camp (or VI as Mass Effect
distinguishes the two). Also, I doubt that the fembot was designed to the
specifications required for EDI to be as human as they try to paint her. She
would have to be able to have a sensual experience for one thing. You should be
able to prick her finger with a needle and her have feel pain. I also seriously
doubt fembot was designed to be a sexbot. But maybe I’m just being too… logical?
I like the idea the writers brought in to give the nod to those who
asked “Why not Shep/Joker?” The conversation at Purgatory with Joker was well
played. The soft let down was really well handled.
Grunt
Also a character you see very little of, but he is the one character I
can accept as not having to be on the Normandy. I think he would have been a
fantastic part of the team, but if I had to decide who would have been the second
to stay off the Normandy it would have been him. It just felt like he didn’t
have any loose ties with those on the ship. It made more sense for him to be
where he was.
It was really good to see him. I loved how he “thrived” after ME2. His
last stand had me in tears (yes, I’m a sap, I cried through most of ME3). The
action sequence – how they made him charge and use his shotgun – made him
really look like krogan aren’t as clumsy as they can be when you usually face
off with them. And the score written for
that scene was perfect.
(If you’re wondering about who’d get booted first, it would’ve been
Jacob. Third place would go to Wrex, but that’s for the same reason as Grunt)
Thane
Thane Krios was also one of those characters I never really was a major
fan of. He would’ve been fourth off in
Survivor: Normandy. Given his condition, I knew that if he made an appearance
in ME3 it would be a very brief one. He had already said that the collector
base attack would be his swan dive and the period between ME2 and ME3 was six
months. If he was still tip-top in ME3, I’d have cried foul.
They did give him a really good send-off which I think most fans would
be satisfied with. I like that he could go toe-to-toe with Kai Leng. You’re
left with the impression that Ninja Boy may have gotten his ass handed to him
if it had been six month earlier. The final hospital scene was touching – and I
didn’t even like him. I loved the prayer in the end being directed at Shepard.
It was a lot more striking when FemShep reads it, given how the pronoun changes. And yes,
there were some tears involved.
Romance
From what I’ve seen via youtube, it seemed that it was rather short and
clipped. Yes, the dude kicks it in the end and yes you’re expecting it and yes,
you’ll be rather emotional by it. But I’m not sure I would’ve been satisfied if
I had taken him as a romantic interest. It had more meat than Jack, but not by
much.
Jacob
Mr Too-Smooth-Chocolate-Need-No-Sugar Taylor looked like he took a
shrinking pill. I can’t say all that much about him. As said above, he would’ve
got kicked out of the Normandy first. Didn’t like the guy in the slightest. Had
him as a romantic interest once in ME2 (just because the alternative was
between a bird and a toad) and just… no. The side mission was simple enough and
quick to work through. In, out, leave. Pretty much like your relationship with
him.
Romance
… He knocked someone up. Shepard was out of the picture for six months
and he not only cheats on her but manages to impregnate someone. And if you
think about it, it had to have been damn fast to get over Shep.
The little lying, cheating bastard! I don’t care how thorough I’m
trying to be in my ME2 playthrough and I don’t care that I’m not actually
giving him the time of day in the game, Mr Sugary Taylor is going to die in the
vents. It’s as simple as that.
I'm ending it off here. More on the other characters in the next post!
2 comments:
You make some very good points on the characters. I never liked Jacob and thought that the most interesting thing that he had done was cheat on Shepard. You have to give it to him, it's a brave move for someone who's got a WHOLE galactic army behind her.
Despite all the character developement, I felt that there were very few characters who walked a full circle in the series. Mordin's development was good. The best of the lot honestly. And Miranda actually (though I would've loved to see mroe of her... I mean... You know. More interaction with her. Cant' really ask for more of her without it being R rated...) The rest... Well. They just watered off. Jack's romance. Samara's brief encounter (acting bland towards you regardless of whether you tried to romance her or not). Even kelly Chamber gets swept under the rug. It's wretched.
Great post.
I think Mordin may have been the one character that DID go full circle. Which was rather extraordinary. Maybe that's why he struck us so hard in the end. They also managed not to rush this change in him. It just flowed naturally - a masterstroke if ever there was one.
I will be covering Miranda (with a blanket) in the next post. I think her growth was also rather exceptional. While I think Jack made the biggest change 'off screen', Miranda's was definitely more visible on.
There will be some ranting about Samara as well. Kenneth and Gabby and Dr Chakwas might get a mention. I wasn't thinking of adding Kelly, but I might throw her and Engineer Adam a line or two also.
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