Tuesday, November 19, 2024

Babble about things and then eventually LegendKeeper

 There are a number of things I collect randomly. I have purchased an insane number of TTRPG pdfs off of sites like DriveThruRPG. I love stationery so places like The Papery are a massive problem. I have an enormous number of PC games on my Steam account but only play a few of them for longer than an hour or two.

And then, in a weird mesh of online stationery, I love trying programmes and websites having to do with writing. I have Scrivener; I was a big fan of Liquid Story Binder (but they're no longer updating it 😕); Microsoft OneNote remains a big favourite; Obsidian is golden for idea crafting and linking; and so on...

This means that I have an overabundance of programmes and places where my homebrew world resides. And I know that this kind of window-shopping for programmes is basically procrastination from actually working on writing, but I have also just been trying to find the one that works the easiest and the best.

World Anvil is a strong contender for working the best, but I can't call it the easiest website to learn. It is incredibly robust and the things you can do there are simply phenomenal. But you need to have an understanding of the programme you're working with. You need to think about things in a particular way, otherwise you won't have a clue what you're doing.

And then came Anto from Icarus Games and he started sharing about his campaign which he writes up in LegendKeeper - a worldbuilding site that does all the things I need it to do (and more) without overwhelming me with everything it can do.

I tried it out for the 14-day trial period and I was still a bit skeptical but growing more convinced that this both covers working the easiest and covering all the bases I need covered. So, when my brother asked what I'd like for a Christmas present, I asked that he'd help me get a year subscription. The site keeps your projects if you no longer subscribe and enables you to export it. So the work wouldn't just hang there inaccessible if you don't pay... but, after a week of working on this programme, I have to say I think this is going be one of those sites (like Inkarnate and Roll20) that is going to become a permanent thing.

So let's (finally) talk about LegendKeeper...

As mentioned above, it is a worldbuilding website. What that means is that it allows you to write and compile a series of articles (with or without the help of templates), and link them to each other and whatever maps you have loaded up. There are some standard templates available to help prompt you, should you need that (user-created templates are also available on their Discord). All of this enables you to set up a wiki as detailed or sparse as you'd like it to be. You can also select certain pages, tabs, or paragraphs to be hidden and kept secret from those who you share the project with.

Which leads me to the first 'nit pick' of LegendKeeper in its current state.

LegendKeeper is currently in Open Beta. Which means that there are a multitude of features available, but it is still a work in progress. If I understand it correctly, there are two ways to share the project. One is by a link which means they won't need an account and can see all the things you didn't hide in the project. This would generally be great for just sharing with your players so they have a wiki-like view of things. The second is by actually given them access to a role. This enables them to collaborate and not just view. Currently there are only two roles: admin (sees everything including secrets), and member (sees only what you've made available, can edit if you allow it).

There's currently no fiddling with what each collaborator can do. You have an all-or-nothing approach which doesn't work as well if you have multiple groups running the game - as they'd need varying access to information. If I read it correctly, it is the developer's intention to diversify roles a bit and add them almost like Discord does. So this isn't a deal-breaker or anything. It's probably the one problem I have with it amongst a lot of good.


I'm not halfway through doing what I need to do to upload all my scattered notes onto LegendKeeper, but I'm happy so far with what I have there. And I'm happy with how simple it is and impressed by how complex you can make it. The pricing for everything you're getting is also reasonable. 

So all in all I'd say I'm very happy with LegendKeeper. Let's give it a year and see what I make of it when I need to resubscribe. 

Friday, November 15, 2024

Homebrew update

I took a couple of months this year to break from my homebrew, but I'm happy to report I'm back in the saddle and have been having a great time with both my South African and North American groups.

So what has been happening. Well the [redacted] that I've been working for years has finally been [redacted]!! That's amazing, right?

😉

Inkarnate-generated world map littered with tokens from Roll20
Version 1 - back in 2021
No, but to be more serious, a lot of good things are finally falling into place. For my North American group, they've finally moved out of the starter settlement and are learning an overabundance of things. I was a little worried that they would go in a different direction than I had hoped, but after teeter-tottering between three locations, they settled on the "right" one. This is the ultimate challenge of having an overarching "story" in something of a sandbox. I want the players to go where they want to go with their characters but need to make sure there's something for them in the direction they decided on.

I'm also (super) excited to see what they do with the area they've gone to. Some great story beats can be found there including a cameo of my mother's very first D&D character... but it can also be completely missed. That's the thing about player agency: it's up to them to find the threads you hope they'll find. I know there's also the whole 'give them a choice and then just make that choice the right one' as a strategy but I haven't really the experience and insight on how to do that with my game. So yeah. So far it's going very good. We're meeting next week for session 10 which is a bit of a milestone in my mind, though I don't exactly know why that's the case.

--.--
A updated, Inkarnate-generated world map
Current version - still a work-in-progress

My South African players have had 53 sessions and I've just dropped a lore bomb on them. They're focused and ready to go find out information. My attempts at intrigue was a little iffy, but then again, it was my first attempt at it so I'm happy that at this redirection. The thing I've also learned about intrigue is that it is more likely to split the party. Which I don't mind, but you almost want solo sessions then versus sitting for three hours and spotlighting each player as they do things the other's characters know nothing about.

The break did me some good in solidifying my ideas and being able to present something coherent with all the threads I had been having them pick up on for three years. I'm happy to have used Obsidian to put those thoughts together. It has been super useful.

--.--

I'm hoping to move my GM "world book" over to a single place. I had initially tried World Anvil but my brain didn't want to work with the setup. I tried it twice actually and feel like I failed horribly both times. A number of people I know recommend it and I would too, if that's how your mind processes information. I found it a bit overwhelming.

The site I'm keen on trying next is LegendKeeper. I don't think it's necessarily better than any of the other sites and programmes I've tried, but I'm hoping that it will just "gel" with me better. The membership fee isn't too bad. I'm going to try it out for a year and see how it works. Might blog about it in here.