Part 1: Look, Gamplay and such
Part 2: #Solcomms
Part 3: Plots, Subplots and related commentary pt1, pt2, pt3
Part 4: The Extended Enging and Wrap Up
Oh dear, when you start having “something” part three “sub something”
part one then you know it’s getting a little thick. But I have so much to talk
about that it will just be too much to put all together. I mean, if my notes
were more than a single page in length, then you ought to know that the actual
post(s) are going to be epic! Plus, it’s my blog damnit! :-P Glad we’ve
established that. *winks*
Also, let me add that I’m well aware that the Extended Ending DLC is
coming out today (has already actually) and that could make a substantial difference to what I’m
going to talk about… if I allow it to. But I’m not going to. I’m going to make
a clear split between how the game was and how it turned out after Bioware
tried to save itself from mob justice. I will be watching the DLC this week,
but I’m going to keep going on as if I hadn’t and come back to that right at
the end of this series.
Why take this approach? Well, a couple of reasons.
The first being that it would might require a lot of thought – seeing
as Bioware decided to throw in their version of the meaning of life (42! 42
damnit! Weren’t you paying attention?!).
Secondly, I don’t have my xbox connected to the internet. In fact, I
only have random moments of connectivity at home. So if it weren’t for the
miracle of Youtube, I wouldn’t even have been able to watch the bloody thing.
Maybe if I were actually putting my Shepard through all that trauma again, I
might have been differently affected by the whole thing, but because I’m not,
I’m going to try to keep it two different entities.
Thirdly, because I feel they are two different entities altogether. I
feel that this is an attempt to put a Band-Aid on a third-degree burn.
Yes, I will most certainly
comment on it somewhere, but not immediately.
So in this post I’m going to give a brief summary of the game (ha! Me brief!). I do plan on doing a full on babble about some feelings relating to story specifics later in this series (yes ladies and gentlemen, it’s become a series), but since the story is so interwoven with the characters, it makes more sense to just touch on it here and dive into it later.
I’ll also be chattering about the characters: specifically going into
their look and how they sound. Yes, it does sound like a repetition of the
previous post, but this time seeing as it’s spoilery!!!,
I can actually make some game references. I especially need to be able to do
that with the more unsavoury sort.
You’ll notice however that Javik is conspicuously absent from this
whole series. That would be because, while I have the Collector’s Edition of
ME3, my lack of internet connectivity prevented me from downloading his
existence into the ME universe. All I know about him and what I’ve seen of him
is his odd sense of humour and his African accent.
But the same applies to the other DLC characters from Mass Effect 2 –
Katsumi and Zaeed. I don’t know them so I’m not going to talk about them.
One more point. I've already noticed that there are some edits that I need to do in previous posts. If there's something I miss in a particular post that're worth babbling about, mention them and I'll work them in.
Summary – vague impressions
Mass Effect 3, as discussed before, has the reapers finally invade the
galaxy, first taking out the batarians before focusing their attention on
humanity and then on everyone else. Side
note: why did they first have to focus ALL their attention on humanity before
taking everyone else on AT THE SAME TIME? Hmm… They are so technologically
advanced – due to all the knowledge they’ve absorbed – that there is very
little opposition the Alliance can give and soon most of earth’s forces are
decimated – with the exception of some random ships that were somewhere else
for some other reason.
Shepard again has to take on the mantle of soldier and protector –
along with the new role of diplomat – despite how she has been treated by just
about every major government structure within the galaxy. She does this with as
much grace as someone could given the circumstances and manages to do the
impossible (again) for the third and final time. She unites the races – who
have the tendency to hate each other – and convinces them to throw all their
resources into building the ultimate weapon against the reapers and sacrificing
all they possibly can – including some their homeworlds – to defeat this common
enemy who has no intention to leave before all the races are wiped out. Well,
those they don’t find another use for – ala the keepers.
General chatter
I have covered some of these things already, but they deserve being
mentioned again.
Having played all three Mass Effect games, I have to marvel over how
these characters developed through the years. Ashley looks stunning. They’ve
still kept her basic bone structure, but I initially didn’t recognize her –
definitely not from the trailers! Most of the characters received a major
amount of attention. Their skin doesn’t look so plastic anymore, their eyes
(which Bioware has always thankfully managed to get right) now has a lot more
expression and interest in them.
But it’s more than that. They
managed to bring in real body language beyond a character standing with their
arms crossed or leaning against a table. And they’ve managed to do that with
every portion of the body, not just hands and hips. There are still some things
that are a little clunky. Arm movements seem a little awkward. However, there’s
no denying that everything has been improved. One of my favourite scenes is
Liara’s moment where she enters Shepard’s information into her galaxy record.
It is in here that you’ll find the best example of how much attention was spent
into her character specifically.
“But there’s one entry I wanted your
opinion on.”
In the moment Liara says “your opinion on”, she turns her head from the
record to Shepard and her expression was brilliant. It showed everything it
needed to. Uncertainty, hope, deference… her eyes are narrower than usual, her
head slightly tilted. Everything from her face to the way her shoulders shifted
was just right.
But it’s not just the movements that maketh the character. A lot of it
has to do with voice acting as well. I dare say most of it. Bioware managed to
assemble a wonderfully talented cast – many reprising their roles as characters
and so are already well in tune with what they needed to do. Here too there’s
been a lot of improvement from the acting side. Simply compare the characters
from Mass Effect 1 – Tali, Garrus, Liara, Wrex, Kaidan, Ashley, Joker,
Anderson, Chakwas – to Mass Effect 3. They’re not just reading lines anymore.
Now even in ME1 there were still some shining moments in terms of acting, but
it felt like a lot more attention was given to the voices from ME2 onwards and
in ME3, it just stands out.
I have to highlight three actors specifically who I felt really raised the bar: Jennifer Hale
(Commander Shepard – Female), Ali Hillis (Dr Liara T’Soni) and William Salyers
(Dr Mordin Solus). Okay, let me explain why before you tell me I’m being biased
(even if I am somewhat).
There’s always been some heated debating (we shan’t call them all out wars)
about who’s the better Shepard. Now give Mark Meer his due:
he makes for a really strong, impressive Commander Shepard… but that’s it. What
has always elevated Jennifer Hale is
the fact that her angle on Shepard was always more than rough and tough. She
managed to layer her lines in such a subtle way that you could pick up that
there was more to what she was saying than just the words whether it be
amusement, hurt, frustration, etc.
In Mass Effect 3, the story didn’t allow for only a rough and tough Shepard
and Mark Meer definitely stepped up to the plate to give moments where you could
hear the frustration, the weariness, the hopelessness that Shepard was
feeling. But there were also moments
where the line was so flatly delivered that you didn’t know what to make of it.
When Shepard is on the Normandy for the first time in ME3 – as Normandy
is leaving earth – Joker speaks over the intercom. In-game this would be the
first time in six months that Shepard hears Joker’s voice and Shepard’s first
reaction is “Joker, is that you?” With Hale, you could hear pleasant surprise
in her voice. Meer delivered it so flat that you had no idea whether he was
surprised, amused, bored, or just neutral. He could’ve been the dead-eyed
cashier muttering “paper or plastic”.
I played until after Palavan with Broshep before I started off my
Femshep game (Alyssa)
and I agreed to starting the game together and giving a running commentary of
what we were seeing, feeling and noting as we played). I continued playing
BroShep (or Bastard Shep as my character has come to be called) up until Tuchunka.
I’ve further watched several ME3 vids with Broshep, filling in the blanks I
hadn’t gotten to. I feel that those who’ve
only played the male Shepard are missing a helluva lot. Yes, femshep’s romance
options were severely limited in the previous Mass Effect games (ugly,
pathetic, chocolate far too sweet for one’s teeth, and slash) but you got a far
better idea of what was actually going on with Shepard or simply understanding the character’s tone. You
could do a single scene with a million different ways without changing a single
word on the script. You can also lose every nuance if you just do rough and
tough.
Liara has always been an interesting character because of how
she developed, not because of how she started off. A big reason I didn’t like
her much in the first Mass Effect was because it really did sound as if Ali
Hillis was just reading her lines for a second time and thought to add a couple
of pauses and attempts at different intonation along the way. I found Liara
bland as a result. If you look at who she was, what situation she found herself
in, there was a lot more that one could have done with it. I understand that
Liara is an incredibly soft spoken character, but something was just missing. In ME2 she definitely improved, though
sadly one could only truly appreciate the change had one played/watched the DLC
Lair of the Shadow Broker. Oh, you did
hear change without the DLC as Liara had become really cold two years after the
events ME2 started off with, but the range Hillis had in the DLC just made a
much greater impact. With ME3 there are several emotions that Liara shows, a
lot of shock, anger and desperation along with the moments where she is the
glue holding Shepard together – whether she is Shep’s romantic interest or not
– and Hillis really did a great job.
I think we tend to forget that these actors sit in a booth. The whole
world basically plays in their minds and so it is really hard to generate
reactions that sound authentic. Maybe it’s because of this that I really
appreciated Hillis in ME3. During the battle with Kai Leng on Thessia, Liara
saves Shepard from falling off a ledge by grabbing onto her arm. She shouts at
Shepard to hang on with an almost growl to her voice, you can imagine that
Liara was really straining and desperate. This was no longer Hillis sounding
like she was merely reading lines.
Mordin popped into the Mass Effect universe in the second instalment and instantly became a beloved character due to his quirky dialogue and rapid, uneven manner of speech. Salarians have such short lifespans that every second is important to them, which makes those moments where he pauses to punctuate a particular point all the more precious. William Salyers took over from Michael Beattie and to be honest, the only reason I realised that there was a different actor playing Mordin was because I had gone to IMDB to check who the cast were for all three games (I was in a stalkerish mood *winks*). Salyers does have a slightly higher pitch but he must have really taken time to learn Beattie‘s take on the character. He truly was brilliant. Mordin also had a lot of different directions he was going, from his awfully chipper self to sad to regretful to angry. Salyers pulled it off in style and for that he really does deserve proper notice.
So I tackled the good things regarding the characters created. I need
to take on four less-than-stellar creations.
What on earth did they do to Joker?!
When it comes to his design, as I said before, it looked to me like he had had
a rash on his face – or was fresh from having a rash that he scratched at
mercilessly. I also don’t know what they did with his eyes, whether they made
them wider or just whiter, but he was far too eerie for me. Seth Green is a
really talented voice actor and I think it a shame that they didn’t take better
care of his character. What annoys me about that is that he was hands-down one
of my favourite characters. I am totally one of those who felt he should have
had a shot at Shepard in ME2. He would have been a much better option than all
the other males they threw at her.
Vega… good grief… what can I say about Vega? Well, I’m going to
tear into him a little later, but… let’s first give Freddie Prince Jnr his
credit. He managed to act the shit out of a really lame character. However,
that grunting he did when he was doing pull-ups was really disturbing. Seriously.
As for looks, he looks like a tank – which is basically the role I used him for
as a squad mate. So I guess in that respect they did okay. And they definitely
did his eyes better than Joker’s, but I still felt that there was something off
about him, whether it is that his body is too big for his head or his dialogue
is horrendously… stupid (there isn’t another word for it, sorry).
And then the worst for last: Diana Allers… … … … … She is the
most painful video game creature I have ever had the displeasure to look upon. Bring
that cannibal on the ship, please. Let’s have a talk with it.
I know that her looks were supposedly based off of Jessica Chobot who
also did her voice, but have you seen pictures of Chobot?
So now that I’ve defended Chobot’s honour, let me turn around and rip a
hole into it. Let’s just first get this out of the way: Chobot isn’t an actress. She’s a writer and a
camera host. But being a host does not an actor make. Not a damn. And then to put her in a booth and have her
do what I consider the most difficult type of acting not only makes her look
bad, but verges on stupidity for whoever thought of that bloody idea.
I don’t have the background details. I don’t know why or how Diana came
into existence. I don’t know why she had
to walk around must-hang with very little to hang; or why she needed hips wider
than her shoulders. But it didn’t do anyone justice or credit. If anything it created a new breed of Chobot-haters.
If you needed to have a journalist on board, you know who I would have
loved to see? Khalisha al-Jilani. No really! Just imagine it: An
antagonistic reporter given no choice but to document the Normandy’s journey;
someone who challenges Shepard’s every move – basically the exact opposite of
Liara’s role. And yes, there could be some punches thrown (I would love to see Kalisha kick Shepard’s ass.
I’d pay to see that. Oh wait, I did. *giggles*).
Then imagine her beginning to talk to the crew; her walking around
everywhere trying to prove her bitterness justified and maybe, just maybe
having her start seeing different angles to Shepard or at least to the mission.
Wouldn’t that have been much better than we got?