Lekker twakpraat: Doing what I do best
pondering, geeking, whining, thinking, being boring... and just talking twak.
Thursday, October 10, 2024
I'm breaking my rule today...
Tuesday, October 8, 2024
Streaming Thoughts and Plans
It's been a while since I've done a stream on Twitch. I am planning to get back to it but I needed to take a break for a bit. That sounds dire, but honestly it wasn't for any negative reasons - all good ones, actually. Life just got very busy and there were things I've been waiting most my life to do which I got to do. So yay.
But seeing as this isn't a life blog, I shan't go into too many details of the above. Suffice it to say that I am on a break and will return to trying to stream on a weekly basis when I feel like it. Which at this point is probably November, but no promises.
It does bring the question: What will I be streaming? I have ideas...
One of the games I'll definitely be playing on stream will be Satisfactory. It finally got it's 1.0 release after many years of being a delightful Early Access game and I haven't had the chance to dig into it yet. So I'm going to excitedly play that.Friday, September 20, 2024
Tales of the Valiant: Players' Guide - Thoughts
So it's been a couple of months since Tales of the Valiant (ToV) came out for everyone to see. For those who don't know what it is, Tales of the Valiant is a 5e compatible TTRPG by Kobold Press. So far they've released the Player's Guide and the Monster Manual, but the Game Master's Guide is still on the way.
Now before I start rambling, let me say that I'm a little scatterbrained today. So I don't know whether this is going to come out sensibly.
You've been warned...
So what is ToV?
What does ToV's Players' Guide consist of?
Compatibility with 5th Edition D&D.
It's all about the flavour...
What I got stuck on...
(Dis)honourable mentions
- Some magic items are listed in the book and they have suggested prices.
- Crafting of Mundane items are tackled but not magical ones. This is supposedly going to be addressed in the GM's Guide.
- Eldrich Blast is a Warlock ability in ToV and not a spell and thus can't be twinned if you have a sorcerer multiclass.
- ... Oh! They have multiclassing...
- The Luck mechanic is awesome. I've already started incorporating it in my games.
- Kobold Press says NO to generative AI
Final Thoughts
Friday, September 6, 2024
Nanowrimo, AI, and digging yourself into a hole you can't crawl out of...
It's been a while since I posted. I've been busy, but I'm still alive and doing well. So if you were wondering, wonder no more!
It's no secret that I used to be a big fan of NaNoWriMo (National Novel Writing Month) which was, initially at least, a movement to get a person writing creatively for no other gain than to create. The idea was simple: Start the beginning of the month of November with a 'blank page' and write until the end of the month with a target of 50 000 words. It was crazy, zany but, importantly, it was 100% achievable.
I've been doing nanowrimo for over a decade and was successful a couple of times. Followers of this blog would know that I'd pitch the nanowrimo idea once a year (during the years I participated) by writing a post about it and its benefits while trying to make the daily word count of 1667 and I mostly succeeded doing just that.
Nanowrimo has done a lot of good. It has made strangers friends and sometimes even marriage partners. It has helped people write up their thesis, it has launched authors into the sphere of having content that they might one day publish (even though this was never the ultimate goal of the movement). In my own life, nanowrimo was how I got into D&D, how I met people who've made deep impacts on me, and helped teach me that I could if I put my mind and heart to it.
So it wasn't willy-nilly that I decided to delete my nanowrimo account a couple of days ago. It was with a heaviness I haven't felt in a long time.
What spurred it?
Nanowrimo recently release a statement (which they've now heavily edited) stating their stance on AI. I managed to find a copy of the 'first post' before they edited it and edited it again. I'm posting it as a picture, but for those who can't access images, it basically states that those who are unsupportive of using AI in writing are classist and ableist.
A tangent...
Conclusion
Thursday, June 20, 2024
D&D 2024 - Will I or won't I?
Is anyone else conflicted about acquiring D&D 2024 books?
Let me explain my reservations.
I'm quite happy with fifth edition D&D. I'm open to learning other systems but not necessarily a new edition. 5e by no means is the perfect system, but it does everything I absolutely need it to. It engages without overwhelming the player. It's rules-medium (neither heavy nor lite). And yes, the crafting is useless and the CR-rating is laughably broken, but those are things I can overlook for the most part.
With that said, I had always thought that I would acquire the "new edition" of D&D's Dungeon Master's Guide. This deliberation came to mind when they initially talked about the next iteration - before the debate of 6e, 5.5e, One D&D, etc. It was just a thought of "Oh, it would be nice to get more help on the DM-ing side".
And then we had the OGL fiasco last year January and I found myself reconsidering.
I've not moved away from 5e, but I have found myself moving away from WotC in that I don't want to give them any more money than I already have. I've always looked for my homebrew for third-party content as well as the actual core stuff, because my players know their monsters too well and bringing diversity to a 10-year-old edition is always welcome. I welcome the introduction of Tales of the Valiant from Kobold press that promises compatibility to 5e while being its own game. I've already pre-ordered their GM Guide that's to come out in November-ish(?) and I'm incorporating a number of their monsters into my game.
Okay, that was a bit of a tangent.
Basically I don't feel like I should encourage WotC/Hasbro's shenanigans with my money. The prices for hard-cover books have almost doubled and the content has not made up for the price. I'm not happy with the idea of AI DMs, AI Art, AI story creation. (The topic of artificial intelligence is a vast one and I'm not going to get into it besides saying that if it hits on story-telling, art, writing, and music - things that we incorporate into our culture - I'm very iffy about it. That cuts the livelihoods of creatives and doesn't give us anything other than recycled plagiarism to some extent.) WotC has had more than one AI whoopsie that was noticed by their customers.
Okay, that turned into another tangent.
Maybe all the tangents are the whole point and problem in supporting them by hauling out (a lot of) money for the new DMG. Every time I think about how nice it would be and how pretty the new books look, I wonder how they're attempting to screw us over next. And that's not the kind of thinking that inspires me to take the plunge.
Tuesday, May 21, 2024
40th Mischief and 50th session
Last week I celebrated my 40th bday. It went as gracefully (if not more gracefully) than my 30th and for that I am grateful. Birthdays are always tricky affairs, but my day went really well with the exception of one slight thing. So I can't complain.
My birthday week involved travelling about 10 hours in total by car by me onesy as I headed from Gqeberha to Mossel Bay and back.
Once I got to Mossel Bay, I spent approximately three-and-a-half hours by a very talented tattoo artist who put a picture on my shoulder that we had been collaborating on for about a couple of months. This is a significant move for me. I don't put any tattoos on my skin if there isn't some kind of detailed significance to the act. My first was in mourning. This one was in celebration of something that has helped keep me sane and stable - namely TTRPGs.
The tattoo is that of a (cutesy) dragon in flight, grasping a 20-sided die in its front paws - presumably to add it to its hoard. I've named the dragon Mischief and I don't have a picture of it in a fully healed state, so I will share the pic we took on the day of inking.
Once Mischief is fully healed, I might make it the profile pic to this blog.
To celebrate my closer proximity to hagdom, I spent most of this past weekend playing D&D. I had two TNO (my homebrew) sessions - one with the SA+ crew on Friday and the other with the North Americans on Sunday morning. I had a D&D game I play in on Saturday where I got to draw from the Deck of Many Things, got one of the best cards (it gives you wishes), and almost immediately used a wish on the DM at an unexpected time... So that was fun.
The Friday game was particularly significant as it was our 50th session playing TNO. I've babbled about my homebrew at length on this blog so I won't go too much into it now, but it is still remarkable that a game I thought was going to die six sessions in has lasted as long as it has and isn't even remotely close to a conclusion. New places, new challenges, new people, and new character progression levels means that there's always something that can happen to keep things from being stale. Or at least I hope so. 😛
Friday, April 5, 2024
Me, tabletop roleplaying, and D&D - A(n almost) ten-year journey
This year marks a couple of memorable milestones for me. I was an '84 baby, so that means 40 is knock, knock, knocking on my door. It's been ten years since my gran passed away, someone who was very much the angel on my shoulder. And it's also been ten years since I got pulled into the tabletop roleplaying scene - specifically with the drug that is Dungeons & Dragons.
Back in 2014, we were still stumbling through the new basic rules of D&D 5e (or D&D Next as it was known at the time). My first game was a oneshot in which was an almost TPK - prevented only because I turned around after my peeps dropped and ran screaming into the woods. While their gold-covered skeletons shambled through the corrupted temple in the end, I found myself very much hooked to the game and the encounter still remains one of the fond memories I keep in my memory bag of holding.
Pugmire |
Dragon Queen and Waterdeep: Dragon Heist, and homebrewed creations that opened up the possibility for me to create my own story when I finally took to DMing myself. My first forays into being a DM (or GM when not running D&D) was cautious affairs full of planning and anxiety.
In that time, I introduced my group to Pugmire - a D&D-esque game full of elevated and enlightened dogs and cats trying to find sense in a medieval-type world. I also stumbled over Fantasy AGE - which is also a really fun system - and brought that to the gaming table. There were a couple of failed attempts at Masks: A New Generation but that was mostly because I couldn't figure out how it worked... I still love the game but I haven't figured it out....
Then the pandemic hit and my gaming increased massively as online and work-from-home made connection in a disconnected world more possible and the introvert in me thrived despite the raging anxiety that the whole situation brought. I actually started playing too much, had too many connections and had to tone down my gaming to keep a balanced lifestyle (and an okayish sleep cycle).
The ten years were marked with some very low moments, but what I can say without a shadow of a doubt is that TTRPGs can be amazing for mental health provided you find the right group of people. I started with a 'right group' and accumulated more peeps as the years went on, which means that the impact it has had on my emotional wellbeing has been enormous.
Me telling the peeps what's what at Game Over Cyberfest |
We have little over a month until my birthday. I have special things planned on the day and will probably celebrate the weekend by playing an enormous amount of D&D. It seems fitting...
Tuesday, March 26, 2024
Feedback on Game Over Gaming Cyberfestival March 2024 - D&D!
My experience of my trip to Game Over Gaming is always memorable. This time was no different!
Two years ago, I went for the first time and, despite nursing a migraine borne out of the depths of hell, the weekend had gone really well. This year the migraine wasn't physical, but I had a persistent pain in the butt due to car issues towards, throughout, and from Glentana. At least we got there safe and the issues were resolved soon after returning home. No long-lasting damage or anything.
As for the actual convention, it was a little bigger than last time with definite potential for growth. I didn't take a lot of pictures (because I'm a dummy), but it consisted of a hall where the pc- and console-gaming happened, then an external room with stalls for comic-art, peripherals and other stuffs, and finally an outside tent for board gaming and hanging around.
There was a side room which is actually a kitchen / tuck shop that we used for our D&D games. Some people might frown at this setting, but I actually loved it. There are three places that are classic D&D spaces: The basement, the dining room, and the kitchen table. So being able to capture one of those spaces for the game was great.
I had a group of five players that I did a modified Out of the Abyss - Velkynvelve with. Four of them were newbies with one veteran... they all survived and managed to set everything on fire. In hindsight, having one of them be a dragonborn wasn't necessarily a good idea, but all-in-all I loved everything about the session.
Especially the part that I didn't know the convention hall was watching... I knew it was being streamed on a twitch channel, but I didn't know the next room could see everything. Ignorance = bliss!!!
My anxiety did mean that I had to hide my hands because they were trembling, but at the same time, I tend to talk with my hands, thus it was a constant battle. But that's a normal thing for me. I'm still nervous even when I've done something a million times before.
But yes, it was fun. I slept very little, didn't eat enough, worried a lot about the car and things, but ultimately had a blast.
Wednesday, March 6, 2024
TTRPG Babble: New homebrew start-up and future possible joys
This coming Saturday, I will be introducing more players to my homebrew world. I'm very excited at the prospect of doing so.
When I crafted the idea of this homebrew, I wanted to create a world that experienced players could traverse without fear of their existing knowledge. So, instead of having them act dumb whenever they see a creature they've encountered a million times before and know the weaknesses of, I made their characters experienced warriors who've seen all of it before and knew how to respond - no distancing required.
The second aspect I wanted to incorporate in the homebrew was the idea of character backstory being relevant in some way to the game. There are a number of players who want to have a solid backstory without knowing what the game is fully about. They craft all these amazing things that their character has supposedly already achieved and then, when they play, are forced into a far more insignificant role because a character at their level simply couldn't achieve slaying a dragon on by their onesy regardless of what their backstory says. With my homebrew's approach, they could very well have done all the amazing things the backstory states. In fact, it is encouraged to be as elaborate and grandiose as possible.
I don't know if my incorporating of these two aspects into my game is all that unique, but I'm very happy with it. And I do think that one day I'd like to assemble this campaign into a book form. Not because it's absolutely amazing, but because I believe it gives the starting points where anyone can build something amazing from it.
But I digress.
So I have a new campaign coming up and I'm absolutely delighted by the initiative this group has taken in crafting round characters. They've even given me ammunition to make their characters' lives miserable! My discord server's channels are filled with conversations and questions posed at each other about characters and story. They've even gone as far as writing snippets of fiction to better define and introduce their characters and the world to each other. It's been fantastic.
Naturally, it does mean that I'm nervous about the game, but I've realised that my excitement manifests as anxiety, so the more anxious I am, then in truth, the more excited I am.
I'm very excited.
In keeping with my commitment to not overextend myself, this campaign is only going to play out once a month. There are some challenges connected with that - people forget and you spend more time in a session talking about what happened in the previous ones - but at the same time, there is also an understanding among the group that everyone is busy and we should make do with what we can.
But, speaking of excitement. I have been surprised by an offer to play Ironsworn Starforged co-op with a friend. It came out of the blue and I'm genuinely thrilled. To make it more interesting, the plan is to stream it on her channel. It makes more sense to do it on hers seeing as we'll be playing at times where the peeps who usually watch my stream are sleeping like normal people. Also, her videos stay up longer. So that's also a win.
This will hopefully start up in April. I'll probably babble about it more here once I have more specifics.
Thursday, February 15, 2024
TTRPG Babble: How do we cultivate more game masters?
This is going to be a pointless ramble, because I don't actually have an answer to the question. If anything, I'm rather ardently looking for it. The TLDR (too long didn't read) version of this is simply the following:
- The problem: There aren't enough people willing to step into the shoes of Game Masters to run games.
- Which creates the problem: There's no way to facilitate growth of people playing TTRPGs.
- Conclusion: Stagnation/Shriveling and general disappointment.