Showing posts with label Mass Effect. Show all posts
Showing posts with label Mass Effect. Show all posts

Monday, December 25, 2017

Mass Effect: Andromeda - a disjointed babble similar to the game itself

Mass Effect: Andromeda.

When it comes to the fourth game of the Mass Effect franchise, my approach was pretty simple: I would wait until the price was low enough for me to buy it without feeling it in my pocket. By my calculation that would be until the price had dropped to what is currently 20 USD. That had been my resolution and I'll admit it faltered with the recent sale on the game. Not quite 20 USD, but close enough that I could justify to myself that I had waited a sufficient time.

I'm still deciding whether it was actually worth the selling price.

There are a couple of reasons to this. EA and Bioware haven't really done much to redeem my poor opinion of them. I like to think I'm a forgiving person, but that is sorely tested when it comes to those two.

Anyway, I'm out of practice when it comes to blog writing, so I'm just going to fall right into it without any grace that I might have used when I still babbled up a storm.

Mass Effect: Andromeda (from now on referred to as ME:A) starts off with a team of colonists from the Milky Way galaxy mozying over to Andromeda. When they shake off their 600-year hibernation, they're shocked to find that the worlds they had designated as habitable don't look so nice anymore. You are Rider, son/daughter of the main man who is supposed to lead the colonisation. After some bumbling about, daddy steps aside and you become the Pathfinder instead of the second-in-command who spent years preparing for this venture.

Sound a little holey in logic, right? But there you go, your character needs to become the game changer and so that's how it goes.

There are may little holes like this in the game's logic that has me studying ME:A like one would a specimen rather than diving into it as a fun game. I'm not very far into the story, so I can't really comment on the game as a whole, but your willing suspension of disbelief needs to be wide not to get distracted by things that don't add up. Unfortunately, this includes things such as blurry graphics and what on earth did they do to omnitools?

But I digress. As I've said, the habitable worlds suddenly don't look as habitable any more and its up to you to 'fix it, Felix'. This has you jetting off to different worlds, working ancient things and making big decisions such as deciding on what kind of colonies to establish when you finally sorted out the habitation problem.

The more I've played ME:A, the more conflicted I've felt. On the one hand, it makes me very angry. I can see the potential of this game and the creators have been very sloppy. Which is sad and annoying. There's a strong ideal that plays out - the desire for a home. It's there and yet you're constantly bombarded with design choices that distract you from that main thrust. Parts of this game looks beautiful. Parts look like an unintended train smash.

Combat seems to have taken a step backwards from ME3 and feels almost as clunky as ME1 at times. Roleplay also feels degraded somewhat with dialogue choices that are both limited and just... Well, let me give you an example to explain.

There's a science officer on board your ship who believes in God. She comes out and says it right smack in the first conversation you ever had with her. Now, that's fine. Random, but fine. Here's the kicker though, your limited to respond to her stance in one of two ways: 1. I agree with you. 2. There is no god.

... Where's the third option of smoothy skirting past the comment? How about a Rider who doesn't believe that isn't a jackass? Or one who does believe, but might choose to keep it to herself? Oh and by the look of things, the believer is a potential romance partner. There's a dialogue option to flirt like one had in Dragon Age Inquisition with some characters.

I can't help but feel that the creators of ME:A didn't really know what they were doing which after the fourth game shouldn't really be a point of discussion. I didn't really have my hopes all that high and I'm surprised by my own disappointment. I suppose that deep down I still wanted them to capture me. To surprise me. To be good at what they had been in ME1 and ME2. And maybe now that the disappointment has settled in, I can just play the game and see what creature it does end up becoming. I think I will still get my money's worth out of it and maybe it will make me sit back and go 'not bad' in the end. At the moment though, it still has me scratching my head and asking 'but why?' more than usual.

Saturday, December 29, 2012

Brief babble 2012 Book list

It's almost the end of the year and I tend to keep a book list of everything I've finished in the year along with some comments. So I figured share and share alike ;)

I don't think I will be posting again before next year. Maybe I will if something bites hard enough, who knows? But if not I hope you have an awesome new year with fresh challenges that you feel confident in overcoming and not those frustrating ones that laugh at you at every turn (I've had an awful year, so sue me).

All the best for the rest!


1. How to ruin your life by 40 - Steve Farrar:
          It was okay... some of the principles were fine and legit. The guy is a little old fashioned and most of the book had to do with choosing the right marriage partner (which makes sense since that's probably the biggest thing in your life besides having children). It's just not really applicable to me in particular. Other than that, definitely has some things one could chew on.

2. A feast for crows - George RR Martin:
          There are so many things he leaves us hanging on in this book. Evil, evil author. But still a series I enjoy. This is actually the second time I've read the Song of Ice and Fire series through. I know 'A dance with dragons' is out, but I'm waiting for the paperback version... which looks like it's going to take a while if you consider how long I've been waiting for 'Rogue' by Trudy Canavan to go soft.

3. Darkly Dreaming Dexter - Jeff Lindsay
          I really enjoyed this book. Dark, somewhat twisted but beautifully executed. Jeff not only managed to convey Dexter's "strangeness" but made you believe it too. You felt his confusion and understood his amusement. I grinned through most of the book and worried through the last. I have to say that the shift to mortal peril was a little jagged and random. But it was a good read. Somewhere in future, I'll definitely get my hands on the second book in the series.

4. The Crucible - Arthur Miller
         Short, somewhat sad and disturbing. Lots to take out of it but still not a play that I'd fall over myself recommending.

5. Basilisk Station - David Weber
          The First of the Honor Harrington series. I've read the series so many times through. Love it. David Weber can be somewhat info-dumpy, but it's easy to overcome.

6. Honor of the Queen - David Weber
          Second of the Honor Harrington series. Just as fun as the first if a little slower. Totally different dynamic with a lot more outer politics thrown in.

7. The Hunger Games - Suzanne Collins
         Thought-provoking. Well written and well thought out. I also love the fact that the movie worked to enhance and clarify the book.

8. A Dance with Dragons - George R R Martin
         Took me over two months to read! Interesting, surprising, confounding. It finally appears as if the real players are beginning to reveal their cards. Still seems far to go though. I wonder how long it'll take for the next book to appear.

9. Equal Rites - Terry Pratchet
        My first step into the Witches series of Discworld. It was a rather interesting journey. I found it a little slow going but it said a lot more than what was written. Very thoughtful approach to gender roles and what is expected and unexpected. I LOVED the concept of headology :) Granny Weatherwax is an interesting character.

10. Mistborn - Brandon Sanderson
        Intriguing. Magic based on science, a well thought out system that is fed to you slowly and steadily as the main character beomces more competent. It was a really interesting read. I admit it took a couple of chapters to pull me in, but I eventually got to the point where I couldn't stop reading. You'll sit through most of the book speculating about what's going to happen at the end. In my case I was about 50% right... but I wasn't disappointed by my accuracy. I felt quite proud that I had guessed correctly. Rewarding the reader is the best way to get them to your side. ;)

11. The Well of Ascension - Brandon Sanderson
        I have some mixed feelings about this one. I only got interested by what I was reading 600 pages in (nope, not making this up). It took me far longer to finish the book than it should have because of how much of a slog it was to get through. Oh the characters were interesting, but it just never got anywhere until the end. Sanderson has amazing setups, but he is his own worst enemy. Instead of keeping important things secret, he ends up blurting them out in the very next page. With that being said, he put it one helluva amazing twist in the very end of the book that made your heart drop into your shoes. I have to read the last book now because of that even if it ends up being a slog too. Bastard.

12. Mass Effect: Revelation - Drew Karpyshyn
         I was rather apprehensive about reading a Mass Effect book. I've read a couple of Star Wars extended universe ones, and they've been... very coincidental. I was afraid I'd find something similar in this book. Surprisingly, that was not the case at all. The story was well set out, easy to read without being simple, and finely crafted. It expanded on a well known character without throwing him out of sync with what he appeared like in the games. The book also presented concepts and explanations of the 'verse that broadened and enriched what I already knew. Nice.

13. Mass Effect: Retribution - Drew Karpyshyn
          So I only realised that this is the third book in the series when I was already something like a quarter into it. By then I was already well into the story. Going on about how much the book helped me with getting ideas for my story and how I had to jump up, grab a notepad and start taking notes won't really make anyone all that eager to read it. But Drew Karpyshyn - having been one of the main writers who brought ME & ME2 to life - will pique every ME fan's interest. He knows his lore and shares it freely without boring you.

14. The Hero of Ages - Brandon Sanderson
         A bit of a weird ending to the series. Some interesting twists and turns. It was rewarding in its own way, but I wouldn't exactly call the book satisfying. I'll have to sit on the fence with this one.

15. The Walking Dead - Kirkman, Adlard and Rathburn (Issues 1-30)
         I read the first 20 issues a couple of months (or maybe over a year) before the series came out. I thought it was rather interesting - and this from someone who doesn't do horror at all. I decided this year to start from the beginning and work my way through. I've gotten to 30 and it's good. It's not necessarily excellent. I do feel that it's lost its punch, but that seems to be a trend with most graphic novels that don't have a definite end. I know there are some twists coming (don't spoil me), but I'm giving it a break for a bit. There's only so many crazy people you can take at a time.

16. Mass Effect Redemption #1 - Story by: John Jackson Miller & Mac Walters
         Short but rather interesting. Some key moments that link up with Mass Effect 2. I'm not completely convinced of the Liara-Feron friendship. He seems too much of a greasy git and she seems far too passionate about his plight. Not that I'm saying she's interested in him, but seriously? Too much angst, too little foundation.

17. Mass Effect Invasion #1-4 - Story by: John Jackson Miller & Mac Walters
         Again an interesting series detailing the seizure of Omega by Cerberus. It was noteworthy how many plans-within-plans there were. Cerberus are a bunch of seriously sneaky bastards, that's all I'm saying.

Maybe next year I'll keep a list of movies and series too. I'm nerdy enough to do that, after all. :)

Sunday, August 12, 2012

Babble: All things Mass Effect 3 Part 4 – the Extended Ending Wrap up

The whole Mass Effect 3 Babble:
Part 1: Look, Gamplay and such
Part 2: #Solcomms
Part 3: Plots, Subplots and related commentary pt1, pt2, pt3

Firstly, some of you may have noted that my blog has become littered with black squares instead of pretty images in some places. I will slowly but surely amend this. It involved me, my phone and a folder I removed because I couldn’t understand why it was there…. Teehee.

Part of me wanted to run through the missions and just give a ‘what I liked vs what I didn’t like’ through some of them. As tempting as that sounds, I’ve decided against it. The most pertinent things have already been mentioned before. I haven’t whined about everything I could have, but that’s not important. I’ve gushed about how amazing the scenery is, I’ve oohed and aahed and WTF-ed over some story stuffs. I think the only thing I really left out is how AMAZING the sound track for this game is. Really, it is extraordinary. And I’m going to share two of my favs

Grunt's Last Stand

An End Once and for All - Original Version (I just like it a lot more)
  
So instead of going the route I was planning on, I will end this off with briefly talking about the extended ending and just a final wrap up. I once again want to plug ‘Where Mass Effect 3 went wrong'.


The guy helped solidify a lot of thoughts in my own mind and did inspire some others. He only spends twenty odd minutes on the subject (as opposed to certain people).

The Extended Ending

I have some mixed feelings about the ending but it wasn’t about how it played itself out. I disliked the idea that we would have to sacrifice data (I’m from South Africa, it is a sacrifice if you can manage it at all) to download something that would have been logical to put in the game to begin with. I was also somewhat unimpressed by Bioware telling gamers that the changes in the game start from the Cerberus base when no one I’ve talked to who actually played the extended ending saw any change up until the last goodbyes.

The DLC also brought in a lot of odd moments too. You now see whether your squad makes it or not. If they do, you have them evacuated by bringing in the Normandy to land at your location and helping the two onto its loading ramp. You can have a real touching moment with your love interest – that part I liked – before you run and the evil red beam hits you.


So here’s the problem I have with this sequence: You have a big-ass reaper shooting at cars and people running (very tiny little things in comparison to the massive ships they could be battling) and then Normandy flies in, lands and takes back off – flying past the reaper – and never having to dodge so much as a single ill-aimed shot. If it were that easy to pick people up, why couldn’t the Normandy have dropped people off? Then you wouldn’t have had to run your ass off to begin with and it would have avoided the countless, and seemingly unnecessary, casualties. Hm. You also have a group of at least four main npc’s that are on the ship that don’t bother coming to the fight. What are they doing? Sipping turian brandy, sitting in front of a screen watching Shepard duck and run, betting on how fast it’ll take her to get to the target?

All that aside, the ending itself… it definitely did bring some ‘closure’ to the endings that they had previously presented. Note how I state that. To the endings they had before, an epilogue has been added each ending giving you an idea of what will happen very broadly with regard to civilization and whatnot. You also get to glimpse some still pictures (the entire epilogue is in stills) of some squad mates. And then there’s the really moving scene at the end where Shepard’s crew gathers around the memorial wall and sticks her name to it as well – right under Anderson’s. It’s not perfect. It doesn’t sort out any issues with the endings offered, but at least it ties the chords of the endings you were presented with.

For that I will say “Aww, thanks Bioware!” I didn’t, however, appreciate the fourth ending they stuck in. This would be where you either shoot at the little space twerp or tell it to go shove off and refuse to decide one of the three options presented. This choice causes the game to end immediately with no extra cutscenes of the battle. All you get to see is a time capsule with Liara telling the listener how they'd lost and expressing her hope that the next cycle will be able to defeat the reapers. Nice. It felt like an calculated insult, I have to say. At least they didn’t take it that step too far by also assigning it a colour.

Wrap up

Back in January I wrote a post called A Mass Addiction. It basically explained what got me hooked on Mass Effect. In it I listed the three main drugs Bioware pumped into my system that got me hooked.
  1. Story
  2. Choice & Consequence
  3. A woman in the lead
Somewhere in the middle of writing these posts, I realised that what upset me the most was that the drugs that had got me hooked was either no longer present or tainted in some way. I love that Femshep got some real acknowledgement. I really truly adore that. I will always feel that they should give her more in the DLCs and whatever other promotional stuff they throw our way. I would also have loved to see a Femshep motion picture which isn’t going to happen. Maybe it’s just to avoid the whole slash part because, come on! How could Liara not be the romantic interest in the movie?  In any case, #3 I was happy with in ME3. Very happy actually. But the first two just… *shrugs*

I love the Mass Effect series. I really and truly do. I adore it. I have a lot of reasons and I know how powerfully it has affected the lives of other people. The stories are numerous. It truly is the Star Wars of our time in many ways. And ME3 has some crazy powerful moments. I cannot remember when last I had cried as hard through any book, game or movie as I did in this game. I was broken by the end. I had rooted for my Shepard every step of the way and I knew even before playing the game that she would need to be taken off of the board permanently for any chance that anyone else would be turned to for help in the future. I knew that and was waiting for it. I was enraptured by Tuchunka and Mordin, by Tali’s moment of ‘home’ on Rannoch, I cried through Grunt’s sacrifice and Thane’s last prayer. I was emotionally invested. These were my guys stuck in struggles which were beyond them but they fought on anyway.

I was highly impacted by the idea of playing a strong female character who doesn’t have to show her breasts to get attention from those around her. Guys have very little idea of how hard it can be to have to play a female character who is essentially designed solely for a male gamer’s pleasure (or leave him yearning for it). I loved the fact that FemShep was judged by who she was, what she could do and what she strove for. Not what she wore, how well she could flirt and how helpless she could look so that a man can run to her aid. I found a hero in FemShep and a home on the Normandy and I think a great number of female gamers feel exactly the same way.

From a writing perspective, Mass Effect is a goldmine. I think it has really taught me a lot of things about characters and perspectives; about actions, choices and consequences. It has made me ask story-type questions I haven’t had to ask before. It has shown me how possible it is to have three-dimensional characters within your story – even when they’re not the hero of your story. I admire that.


I don’t know why the last installment turned out the way it did. Though I can’t say “never again!” to Bioware (I really want to, I won’t lie), I think I will only end up saying “not yet”. I think they’ve gotten as much of a knock as they’ve given. Maybe we’re all going to be a little careful around each other for a bit.

Wednesday, August 1, 2012

Babble: All things Mass Effect 3 Part 3 – Plots, subplots, and related commentary (pt3)

The whole Mass Effect 3 Babble:
Part 1: Look, Gamplay and such
Part 2: #Solcomms
Part 3: Plots, Subplots and related commentary pt1, pt2, pt3
Part 4: The Extended Enging and Wrap Up

I’ve received a complaint questioning how long I’m going to harp on ME3. The answer is FOREVER!!!! AAHHHHHH!!!!

Ahem.

No, I think there should be one more post after this one I think. I’ll be babbling as briefly as I can (ha) about the different main missions and then a few side ones. It’s all dependent on how many words it ends up being. And then I’ll move on to something else. I’ll actually be happy to get this done. I need to get back to stuff that have landed on the backburner due to this series. It’ll be nice to have this over. It’s been really cathartic.

Anyway, back to characters and what I would’ve liked to see.

Miranda Lawson



As with Jack, Miranda is side-lined for this game which, once again, I think is a shame, but for different reasons (and similar ones here and there). I really enjoyed Miranda’s story in ME2 – if rushed. That she hardly featured in ME3 is therefore quite a disappointment. I felt that there was still so much that could have been done with her character and just wasn’t.

As with Mordin (but to a far lesser degree), Miranda’s story touches on her loyalty mission of the game before. You meet her at the Citadel where she ends up being all vague and mysterious and talking about her sister and whatnot. I have to say, I already disliked what was happening. The whole point of Miranda’s journey in Mass Effect 2 was to realise that 1) she shouldn’t be defined by her engineering but rather by who she was as a person and, as with her own identity, 2) she should define Shepard by who she is as a person and not by her ability as a soldier and leader. And through that, she begins to trust Shepard.

Suddenly, we’re back at holding Shep at arm’s length. How the hell did that happen?

Miranda pops in about two times after that – each time giving a bit more information – and then finally makes a last appearance in the Horizon mission. Rather disappointing really.

The fact of the matter is that she was sorely missed as an XO on the Normandy. In ME2, you got the distinct sense that Miranda was managing while Shepard was directing. She filled the role of XO so well, countering Shepard, challenging her so that Shep had to make definitive choices. She gave Shepard another perspective to work from. Very XO-like in my book. You also felt that staff went to her first. Shepard wasn’t disturbed by crew-issues (with the exception of some squad temper tantrums). That was Miranda’s role. Who was the XO in ME3? Can someone tell me? Anyone?

I have to say, while I feel that some rather big character aspects took a step backwards, there was a certain sense of tenderness that Miranda conveyed to Shepard. While I totally do not understand why Bioware made the choice of having Miranda fret over a chip she didn’t insert into the commander, I loved how she spoke to Shepard. There was definitely a change, a vulnerability, a depth. If Miranda dies in the end, the last moments with her are particularly touching. The ice queen definitely thawed out and it’s beautiful. I just wish they didn’t pull a completely 180 by having Miranda keep Shep at arm’s length prior. It just makes no sense.

Romance
… Well, at least Miranda doesn’t promise BroShep a good lay at the end of the game. He actually manages to get a moment with her. I have to say that from a romantic perspective, Miranda’s distance is even more baffling. In ME2, keeping her sister safe was so important that she approached Shepard even when they were still cold towards each other. She was desperate enough to break through the awkwardness and ask for help. And yet, now that she has a strong suspicion that her sister is actually in trouble, she would rather side-line her love interest. Hm.

In terms of dialogue, obviously you do have a more intimate connection with Miranda, but I actually felt that there wasn’t as much a difference in dialogue between having her as an LI and not. Maybe that’s just me.

The most painful moment – besides if she kicks it – is if your character decides not to continue a relationship with her. I had my BastardShep break up with her and boy, did I feel like a dog. It was so well done.



Samara
Samara, Samara, Samara… mysterious, beautiful, complex… and yet no pay off in all Shep’s hard work to befriend/romance her.  Her mission was quite interesting. Shepard gets to learn quite a bit about the Ardat-Yakshi and about Samara’s family. The twist in the end was also rather interesting.

And this is what I find baffling. Here you have this amazing character who will be so conflicted about the fate of her daughter that she would remove herself from the obligation of her code by turning a gun on herself rather than kill her child. And yet she will not step into a relationship which isn’t against her code, nor in any way forbidden. Riddle me that.

I really enjoyed the small piece of Samara’s story. I was just so sad to see that she barely had 5 minutes face time throughout the game.

Romance
In ME2, she is one of the few squad members that cannot be successfully romanced. You can get her as far as acknowledging an interest and almost get a kiss out of her, but she pulls back right before. For those who are Samara shippers, ME3 would have been the ideal place to duke it out with Samara’s stubbornness; to get to the heart of it all and maybe even find some success after all the effort.

But no. If you actually stay loyal to your almost-relationship with Samara, the closest you get to her showing any care for you is if you save her from herself in the mission and meet her at the Citadel afterwards. Then she’ll take your hands for a moment and say "Your time is precious. Spend it wisely. And with those who care for you."

And that’s that.

WTF?!

Garrus Vakarian

Character
Old faithful Garrus still ends up hanging around if you didn’t manage to get him killed in ME2. His story throughout the game or rather his take on the war is probably the most realistic. He is still not a guy of many words and has been thrown into the deep end of leadership. Maybe that’s why he can actually connect with Shepard having to make tough calls as he now has to do the same.

I have to admit that I enjoyed Garrus but never quite understood him. He has his moments though. He stole the show with his day out with Shepard on the Citadel. “I am Garrus Vakarian and this is now my favourite spot in the Citadel.” It makes me grin every time I think about it.



Romance
I really didn’t understand where Bioware was going with Garrus’ awkward ignorant/friends-with-benefits angle. I was generally unimpressed with the male selection a femshep had to choose from. My poor girl ended up staying celibate through ME2 just because she could only choose between ick, eww and gross. Garrus would have been my choice among the three had they bothered giving him a romantic angle.

ME3 doesn’t change much there. It is very much still a friends-with-benefits thing and… really? That’s the best you could come up with?

I have to say I really liked the Garrus/Tali hookup. I thought that was really sweet.

Combat
I wasn’t all that impressed with the infiltrators in ME3. Even playing one was frustrating for me. I ended up almost never using my sniper rifle and what’s the point of being an infiltrator if you don’t? It felt like Ashley and Garrus had the same issues so I very rarely selected them for a mission. I only brought Garrus along if I thought his angle might add to the story. And that’s kinda sad.

Tali’Zorah vas Normandy

I’ve always had a soft spot for Tali. I found her loyalty mission in ME2 the one I really sat and chewed on the most. I played through every possibility to see what would be the best angle for the future, and which would fit not only Tali’s character but who I felt my femshep was. Took forever.  If I had known Tali’s story in ME3 would be the same regardless of what I chose, I could’ve saved a lot of time by just throwing a coin.

So you encounter her as the quarians are taking on the geth and getting their asses handed to them (way to go, guys). If in ME2 you chose to have the evidence revealed or argued your way out of the trial, then Tali comes onto the Normandy as part of the quarian entourage. If you chose for her to be banished, she comes  onto the Normandy as part of the quarian entourage. Hey, wait…



Despite the lazy writing in that part, you do have quite a few powerful moments with her throughout her ME3 main mission. I loved the scene of her staking a claim on Rannoch - especially “carrying home with you”. I found that very touching. In the Rannoch Primary, I was rather upset at the two extreme choices you were given (sans persuasion dialogue). So you either have Legion be killed by Tali or Tali commit suicide. Am I the only one who thinks suicide couldn’t have been more out of character for Tali? I personally believe that those who loved her (be it Shepard or Garrus) would’ve helped centre her. I don’t believe Tali is that impulsive. It made no sense for her to react in such a fashion even if she were weaker in character. I can see her curl up into a ball, but the whole backwards swan dive thing was simply far too over the top for me to accept.

I will say that I quite enjoyed the idea of her and Legion having come to a point of understanding. They never really go all that into it, but I love the idea of at least two races managing to build a bridge of understanding and not just for the necessity of war – ala krogan, turians and salarians.

I also loved drunk Tali and her emergency induction port! “Don’t ‘aaahhh’ me, you sound like a vorcha.” One of my favourite lines in the game.



Romance
I think one of the things about Tali that I enjoy is that she’s confident in herself, but not always with how she interacts with others. One would expect her to lose that insecurity the more she is put into situations where she’s had to stand her ground. With regard to her romance with Broshep, I find I have a similar problem with hers that I had with Jack’s and that is the sense of overconfidence. Now granted, the two women are the same age (yes, they are, go look it up), but that’s where I would have thought the similarities should end. Both were, in their own ways, unsure of how to approach a relationship with BroShep. Now suddenly they’re perfectly fine and daring? There was again a lack of connection in the ME3 relationship, but this really was the case with all the relationships.

So I guess I should mention the picture…



… I don’t know. I just really can’t decide what I think about it. Would I have wanted to see Tali without her mask on? Yes. Was I particularly annoyed with her giving Shepard a picture instead? Well… the idea of a picture? No. The circumstances surrounding it? Yes. The Bioware shortcut? Oh hell yes!

It was lazy and sloppy and stupid.  Taking a stock photo and manipulating it and telling us that’s Tali. And then to put it in a setting wherein Tali would never be in! Here we have a race that we know (from Tali’s words) would have to take a sick day just to be able to take their masks off and show their faces to their kids. And you have her posing in a picture, not wearing a suit with a landscape behind her…  How stupid is that?

The whole getting sick thing also shoots holes through her comment about her body having adjusted to Shepard’s. Well, that’s nice Tali, but then there is still the atmosphere you’re exposing yourself to etc. etc.

*sighs*

Combat
I found Tali very useful when fighting geth, but there wasn’t a whole lot of geth to fight in this one. I essentially used her only for the Rannoch missions. I’ve noted that ME3 gave you situations where the squad mate most affected would be the most effective. With Tali it was the geth. I guess fighting Cerberus she might be able to do something against the Atlases. The extra powers they gave the engineering class in general weren’t all that handy. Here you have Cerberus engineers setting up massive turrets to riddle you with bullets and the best you and Tali can throw at them is Chiktikka. And your own turrets are pitiful in the beginning. I haven’t played far enough to see how they turn out later, but I wasn’t in the mood to put more effort into the game to find out.

Legion



The geth is an interesting race. With them, there’s a whole development on what is VI and AI and true AI – all of which could drive scifi enthusiasts ape as they start arguing about which is which and what’s relevant. What I also liked about the Mass Effect games is how they brought one character in from each race and have it act almost as a representative of its kind. You quickly picked up on values and behaviourisms even when they would still be a broad stereo type. With Legion, those stereo types weren’t quite as broad.  He is geth. In him is a perfect representation of the whole race.

I was both happy and unhappy to find Legion hooked up to the geth dreadnaught. There was definitely an “Ooohhh!!! It’s Legion!” reaction at play but the ‘coincidence’ of Shepard stumbling onto all the old faces was very much like reading a Star Wars extended universe novel.  

Besides that, I can’t say I found any fault in Legion’s arc. I thought it was insightful, pulled open a lot of the old questions, and made humans (I mean quarians) look evil and stupid. I understood Legion’s sacrifice or his ‘merging’ with his kind. His response to Shepard if she decides to side with the quarians instead is surprising, but remarkable. It just shows how much Legion developed into a character of its own. The interaction between Legion and Tali also speaks volumes with him asking her whether he has a soul, but not calling her creator but rather Tali’Zorah. Tali’s affirmative also shows quite a bit in how much her view has changed.

Samantha Traynor

Why mention her? Well, she is a romantic interest, isn’t she?

I have to say that I’m conflicted about Samantha. I think they did that shower scene a bit too early. (Seriously, did anyone else feel like that needed to reach for a glass of water? haha). But actually, there was no real lead-in. I think if they really wanted to develop a same-sex relationship, don’t make it just about Shepard’s shower.  Not that it was only physical, but there was no real depth in interactions that made me feel that the progress the two made was all that real or ‘earned’.

What really caught me about the Traynor relationship is Shepard’s confession the final evening. It is probably one of the most frank admissions Shepard can make and one of the best lines I think Jennifer Hale delivers in the game. “Everyone’s looking at me like I know what I’m doing”. As you know, in every relationship Shepard has this exact scene where she can comment on how she’s feeling. What bugged me a lot was that with every other relationship, there’s a physical distance between Shep and the love interest. Now this might not bug other people, but it really bothered me. With Traynor, she actually is right there with Shepard in what the latter is saying and I found that also rather noteworthy.

Alyssa(link) commented that  this confession she would’ve expected with a relationship that had more time to grow and mature – like with Liara for example (I’ll get to her a little later) with whom she already had a moment of deep vulnerability in the ME2 Shadow Broker dlc.  One can’t really fault Traynor. She is an interesting character and the relationship, while very rushed, could have been a lot deeper if more time was spent on it. The problem is that it just wasn’t enough time to be spent.

Steve Cortez

If I’m conflicted about Samantha, I’m downright baffled by Steve. I didn’t understand the relationship. Maybe it’s because I’m not a gay dude. Maybe I’m just missing something. It seemed very weak to me; very hollow. To some, it could appear that Samantha’s scenes were something of a male fantasy. Steve’s appeared to be what a group of heterosexual men tried to cook up and ended up failing at miserably.

But again, I’m not a gay dude, so I’ll leave space open for me just being ignorant.

Liara T’Soni

Liara always was something of a curious creature. Maybe due to her stage of life, her personality seemed to be ever shifting. By the last instalment of the series, we’ve seen her as the naïve archaeologist, the little blue puppy dog, the heartless information broker, the cool and calculating Shadow Broker and then…  an odd mix of the bunch.  The catalyst to all of her changes was always Shepard. With every event in Shepard’s life, the asari was also impacted and she responds by shifting her own approach to life and people. Maybe it is this that causes her to be more difficult to put into a box.

Many have been very unhappy about the amount of attention Liara receives in this game. Regardless of who Shep’s love interest is, Liara is undoubtedly the main supportive character in this game and that can understandably cause quite a bit of consternation from everyone regardless of whether they like her or not. I do think I understand the reason why they chose Liara for this role. As said above, Shepard tends to cause the greatest change in Liara. As a person, Liara tends to be the book capturing what Shepard is. She doesn’t become like but is shaped so much by the woman that you can look at Liara and see who Shepard is – much like you can look at a mould to see a shape of the a key. As an archaeologist, she has an inherent need to discover and understand and so she consistently scrutinises and records everything Shepard goes through. Having linked their consciousness a couple of times in ME1, she may very well know the commander better than anyone (love interests included). And finally, Liara loves the woman(/man) completely and unreservedly – and will do so to the end of her days regardless of whether she had Shepard as a bond mate or not. The ‘name in the stars’ sequence just confirms it.

In ME3, just as the end of ME2’s Lair of the Shadow Broker, Liara acts as Shepard’s emotional barometer. This does help connect the gamer to Shepard since she can’t just look at the gamer through the screen and go “okay, so let’s recap on how I’m feeling.” Even when she plays a cold wench, Liara is a really emotional character and she shows a lot of what Shepard can’t simply because the latter is in a leadership role (plus again, the character played by the gamer can’t just fall to pieces and still remain a representation of the player. Meaning you can cry and sob as much as you want behind the controller, but Shepard most certainly can’t).  I think Thessia was really the breaking point for Liara and it just brought it all home again.

I have to say that I do like the character quite a bit. Tali will always be my homegirl, but Liara will always finish close second.

Romance
I think the most moments of tenderness are shared with Liara as a love interest – which is kind of a shame. It also appears that Bioware feels it must have at least one romantic interest that really steams things up. Maybe it was for the controversy they created in the first Mass Effect (all that hype for nothing really, but anyhoo), but you have the Miranda scene in the previous game and in ME3 you have the shower scene and then Liara’s scene. It’s funny that humans are so modest and the alien has to be the one who has no issue with being naked. (Speaking of, who besides super modest people shower in their underwear? Just wondering out loud.)

In the end, it’s actually really difficult to comment on Liara as a romantic interest because there’s very little that deviates from her interaction with you as a friend (besides getting naked and blue misty). She still stays the same; she just gives you a bit more space.

Combat
I’m not going to say much about Liara as a squad mate. She is someone whom you should always have by your side even if you are a biotic yourself. Simple as that.

But that is also the criticism I’d like to raise. I know that Liara vastly (and I do mean vastly) improves her powers during the two years that she hadn’t been with Shepard. I can’t say I remember why she did, but I do know that she was already becoming badass by the LoTSB dlc. But in ME3 she performs like the biotic equivalent of Vega – ie she fights as if she’s on steroids. I’d go as far as to say that it isn’t Liara’s powers that is the cause for having to revive her so frequently, but rather combat AI (Don’t stand there! Don’t run into their fire! How was crouching with your ass to them ever a good idea?).  Not that combat AI is terrible, but it does still have its baffling moments. Were that sorted out completely, Liara could’ve taken on the reapers single-handedly.

Other characters

Just a quick nod to other characters. I was happy to see Kenneth and Gabby back and I love the fact that Gabby finally sorted Kenneth out on the fact that they’re actually interested in each other. Cute. Engineer Adams was also a nice addition; however I found that he annoyed me more than anything else.  He could have been used better. Dr Karin Chakwas was also a welcome sight. The whole explanation on why she doesn’t call Shepard by her first name was seriously dumb though. Come now. Kelly... well, I haven’t played a game where she was in it, but I’ve heard from others about her. Nice that she gives Shepard her fish back. Although, why is it that every other Cerberus crew member don’t need to change their hair and hide? No hint of that whatsoever. Hm.

I also enjoyed the character interactions amongst one another. Like Joker asking Liara about her tentacles; Garrus and Joker sharing war jokes; Tali and Garrus communicating and eventually hooking up. I loved that the crew moved around in the ship. I thought that was a nice touch.


And finally, what I would have liked to see

I fully understand that these expectations would’ve put three times the work on Bioware, but I still would have wanted these things, damnit!

Choice of crew
I would have wanted to choose who is on my ship and who gets side-lined. It was disappointing not having Miranda sort out the smaller things or having Jack skulk about in the sub-deck. A lot of attention was given to ME1 characters and, honestly, they didn’t give me the time of day during ME2 so why should I do so now?

Primary supportive character
I would have loved to see Shepard’s love interest step into Liara’s place and have the story play out at different angles. I’d like to have seen Miranda as a strong support, challenging and refining Shepard’s ideas. I would have liked to see Jack’s anger and see her grow even more in taking care of others. I would have loved to see Tali grow more and challenge the expectations of her people. I would have even liked to see Ashley work through her conflicts and strain as she walks in lockstep with Shepard. Have Garrus be conflicted about his job as an advisor. Have Kaidan grow into someone who is less of a *ahem* mama’s boy.

Liara could still be herself. Bring on the seeds and writing names in stars and all of it. But have her take a secondary spot rather than dominate the story so completely when Shepard’s focus isn’t going to be on her.

I think that’s the thing that best describes what I would have wanted here. Have Shepard choose what and who she’s going to focus on. Don’t make the choice for her. Each of these interests wouldn’t have changed much in terms of how the events play out or even the ending *sighs* but it would’ve given each playthrough a... different colouring. That would have definitely made me replay the game a million times over.

Deeper characters
I’ve said this repeatedly in a million different ways: Use what you have better. The truth is that Bioware created some amazing characters. Some really extraordinary ones, in fact. The conflict between Miranda and Jack is just as much about how similar they are as it is about how different. Imagine having the characters get to know each other throughout the game. Imagine the jealousy of old and new lovers. The crew does move around, but make them really talk to each other as much as they talk to Shepard. Well, not as much but you know what I mean. Have Ashley have it out with Miranda (oh, you know there would’ve been some issues flying around there – former Cerberus operative and all). There is so much potential in each of these 3D characters. Use it!


Don’t use similar words in different character’s dialogue
New drinking game: Every time someone says” conventionally”, take a shot. Enough said.



Phew! Okay. Now just a babble about missions and the extended version and we’re done.



Friday, July 13, 2012

Babble: All things Mass Effect 3 Part 3 – Plots, subplots, and related commentary (pt2)

The whole Mass Effect 3 Babble:
Part 1: Look, Gamplay and such
Part 2: #Solcomms
Part 3: Plots, Subplots and related commentary pt1, pt2, pt3
Part 4: The Extended Enging and Wrap Up

As I noted before, things have been a little... wonky. Just bear with me until I get all cylinders firing again.

I’m going to look deeper at the characters in this one. I’ll be all feminist and refer to ‘her’, but obviously I will be talking about broshep’s romantic interests in here too, don’t fret. I'll have to continue the topic in the next post. Can't get everything all jammed into one while saying most of what I would want to say about it (most not all, that wouldn't been longer. Can you imagine?).

Everyone knew that this last game was going to be an emotional rollercoaster just because it was the last one. In the lives of the characters, the climax has now finally arrived where every fear is playing out before their eyes. To say emotions are running high is a bit of an understatement.

Shepard

Bioware said it and, in this case, I agree with them: This isn’t the same Shepard as before. The creators really made a point of showing her as a human being first, hero/saviour/soldier second.

Shepard had done all she could to warn others and still it wasn’t enough. She repeatedly put her wellbeing and those of her crew on the line for a galaxy that couldn’t have been less bothered. And then all she had warned them of came into being. The reapers invaded and no one was ready. And while the lesser characters would be forgiven for going off the rails, Shepard obviously can’t. For one thing, it would’ve been a very short game if she did. Character-wise, she could only do what she has always done which is to stand her ground regardless of the cost. But people aren’t just physical. They aren’t just skin and meat and bone. They have emotions. In this instalment, the creators really went into that. It was one of the best choices they could have made. And it most certainly paid off.

Shepard was always the one causing others to respond, ordering them, challenging them or simply showing them that there is another perspective to consider (as in Miranda and Jack’s storylines in ME2 among others). She was always their immovable centre (to quote Dr Chakwas); the thing they could anchor themselves onto.

 In ME3, Shepard can’t but be moved herself. She can’t but realise the futility and it shows in everything she does. The heartache, the impotence, the frustration; it’s is written in every muscle twitch, in every line of dialogue. It is not as if Shepard doesn’t still affect others, but Bioware (finally) decided to turn the lens to the main character and help give us an idea of what’s going on in her mind. I can recall only two times where I saw Shepard buckle and that was during the locker scene in ME1 and the cabin scene in ME2 Lair of the Shadow Broker after the big fight.

It’s not as if they made her into a baby. She doesn’t sit and cry and wait for others to pick her up and dust her off again. The circumstances are simply so large, the sacrifices countless, and the death of friends so many that not reacting would have made her an incredibly heartless person.

In this final game of the series, Bioware went all out to tell a compelling story… sortof. And regardless of gender or age, fans could get sucked into this character. Where most RPG/FPS games simply gives your ‘character’ a face and a name – sometimes not even that – Mass Effect gives you a person. And that makes a helluva difference.

Romance

I will be babbling on the different love interests on the ship with each character as I discuss them. I do feel like commenting on the fact that the romance –with comparison to ME2 – was surprisingly dry. There were very few moments where you could see moments or gestures of intimacy. I don’t mean that you need to have a boinking scene every minute, but the only time I saw some form of intimacy among the lot of them was Shepard pulling Liara onto his/her lap and just holding her.

There IS a war going on and we’ve already establish that there are a lot of emotions flying about and lots of unspoken speculation of how quickly they were going to be made splat. So why wouldn’t there be some form of intimacy? Why wouldn’t there be more dialogue between the characters that give some kind of reflection of that? I found this a little baffling. There is some dialogue/banter while you’re on a mission, but that’s about it. Hm.

With each romance, you could also reject a previous love interest. I didn’t see all of them so I’m only going to comment on the ones I have. Also, there are also some confrontations if you didn’t stay true to a love interest from ME1. But seriously though, the only one of the three I would understand that reaction from is Liara. At least she gave you the time of day in ME2 and in the Shadow Broker DLC she gave you more. The others? Meh. It’s interesting to note their reactions, but that’s about it. You can also ‘cheat’ on ME2 characters and have similar confrontations. I like the fact that they brought it in. My favourite part of it though is the tension between squad mates in the docking tube as you’re about to make your way to the geth ship. If you take in a former love interest and a current one, the comments are rather amusing to listen to.

Councilman Udina

I have to make a quick mention of Udina. You only have a few interactions with him besides the fact that you get to shoot the indoctrinated bastard (which was sweeeeet!!).


I was rather surprised by how Udina’s character really felt fleshed out even though he said very little. He brought across his interest in earth and even though he was still an asshole he wasn’t one just because he was supposed to be someone you hate. He developed into something deeper and that was something that was noticeable enough to give me a moment’s pause. I love how he was manipulating Ash/Kaidan and, even though you saw it clearly, it was still something where you could nod at as a typical thing Udina would do – which again just shows you how quickly you get to know him.

I didn’t like the fact that Udina would end up earth’s representative on the council even when you chose Anderson before. I do realise that there are novels and comics and all kinds of stuff that gives you the explanation – and I do think it’s awesome that they brought that into the game – but I did sulk about it somewhat.

Diana Allers

Ha, I’m back to the ugly wench.

Character
Simply put, the idea of a reporter on the ship was a really good one. As I’ve said before, this would have been the opportunity to play the devil’s advocate; to ask hard questions and demand them answered. To really show the mettle of both the choices made throughout the game as well as the characters of not only Shepard but the rest of the squad AND even the crew of the Normandy as well.

The problem being that Bioware made this poor woman as flat as a pancake. They gave her no personality and brought nothing to the table that would have justified her being there at all.

Romance
Allers is one of the characters Shepard can sleep with… why on earth she/he would want to is something only the creators would know. Simply put, the character is a quick lay and I have to say if I were Chobot, I’d be supremely pissed.

James Vega

Character
Vega is supposed to present a blue-collar soldier… a grunt in some ways. I can actually understand the idea given that most of your squad are either exceptionally talented individuals or groomed for leadership. Vega is neither – besides being built like a tank.

There is some backstory brought in about the character and it does have substance. I like the idea of having a character who isn’t someone rushing towards command. What is sad though is that they didn’t do much with Vega except give him an inferiority complex and make him whiney. The whole N7 discussion… I’d rather have Shepard know it was something that Vega was considered for and support him in doing it – if humanity survived afterwards. I don’t like Vega saying to Shepard “You are my mentor, I’m seeing this as N7 training”. Shepard by nature is a mentor. If you really want Vega say the line, have him tell it to someone else.

So basically Vega started strong, had potential but fizzled out in the end.

Romance
None. I’ve seen petitions made about this. If the man had backbone, I might’ve agreed with them. If.

Combat
James is simply a soldier, but simply doesn’t mean he is worthless as one. If you’re any other class, you might want to have him tag along to pound the creatures while you do what you do – be it to throw biotics at them or take them out with a sniper rifle. I found him highly affective as a tank.

Ashley /Kaidan
I haven’t focused as much on these two characters. But I feel like throwing them together since they virtually play the same role.


Character

Ashley Williams is career military and if she said “I’m an Alliance soldier, it’s in my blood” again in ME3 I might have shot her then and there – or at least waited until she was protecting Udina. I didn’t feel she had much of a backstory. Her family is basically married to the military, there is scandal about the grandpa surrendering to the Turians during the First Contact war, she has siblings of which she is the eldest and… that’s about it. Meh. Okay.

After ME2 she got promoted… and that’s it apparently. Alrighty then.

Kaidan Alenko is an Alliance soldier and biotic with an L2 implant which is a tad unstable and gives him migraines. He was taken into an early biotic school as a kid, treated horribly, liked a girl who got hurt by a trainer, snapped and killed the trainer. Okay, so some backstory there.

After ME2, Kaidan was promoted and commands a biotic unit. I found it puzzling that Jack sticks around with her kids being only a trainer while Alenko feels no urgency to join his own. Okay it might be that they’re on earth and he can’t get to them, but that should still frustrate the hell out of him, right?

ME3 story

I feel the response of Ashley/Kaiden to Shepard on Horizon in ME2 makes them the kind of people I want to kick to the curb. Seriously, if you had them as a romantic interest you’d have thought their first reaction seeing you alive would be pretty much the same as Liara’s and then have them whine about Cerberus. But no. Accuse first and marvel only in ME3. To hell with them then!

So both will get onto the Normandy and be part of your squad on Mars. Both will be bitchy about Shepard’s former involvement in Cerberus and show severe distrust. NOT a good start at all but it is in line with how they acted in ME2 so I’ll give them that. Then they get horribly injured by pre-EDI fembot and it is here that were you really feel something – be they a love interest or not. You care about the fact that an evil Cerberus fembot seemingly killed a squad mate in front of you and it is your second major shock in the game – the first being pre-space child kiddles getting blown to bits.

What I really liked about this sequence is how Shepard responds when she carries them up the Normandy and then in the Normandy itself. I loved the fact that if broshep had Ashley as his only love interest, he cradles her as he carries her into the Normany as opposed to using a fireman’s carry.

The Spectre arch was a really interesting idea. You could see Udina basically trying to replace Shepard, the disgraced human spectre, with someone who would be more pliable. You could also see how Kaidan/Ashley would fall for it. Hell, becoming a spectre is a massive honour and having Udina bestow that on them would of course endear them somewhat to the sneaky git. You could also see why they would be conflicted in protecting Udina and believing in Shepard given the fact that she had worked with Cerberus in the past and here she wanted to shoot one of the councillors that the group was also gunning for them. I thought this was masterfully crafted.

What I also liked about the face-off scene is that, if you managed to talk them down and they didn’t like you, they will still wait for you at the Normandy and apologize. And you still get to invite them on board despite the mutual antipathy. It may seem silly, but it speaks of professionalism and respect – if given grudgingly – and of integrity. All old-school notions that I appreciate.

It’s just a shame that the characters basically fall flat right after that. There is more that could have been done and it just wasn’t. I also didn’t like the idea of Kaidan trying to justify Shepard working with Cerberus. “Oh so the Cerberus scientists that brought you back to life were nice? Oh so there are good people in the organization and they’re not all evil? Oh well then that makes everything fine and dandy in my little judgemental box.” Ashley not really commenting about it after the standoff made more sense. She was still hostile and had every right to be for goodness’ sake! Just look at what they were doing now! That made me want to go back to the standoff and just shoot Kaidan instead.

And maybe he needed that justification. And maybe Ashley needed to go “well, stuff you, I don’t care about the whys. Cerberus is evil and it’s going to take a lot of time for me to deal with that. Whatever the case, if you want to bring sense of trying to reason Shep’s involvement with into the story, why not with different crew discussions? If Tali gets killed, Ashley states that she always saw the quarian as a little sister. Well, why not use that? Have Tali chat to her and they discuss the whole Cerberus thing? Wouldn’t that have been more interesting? If Kaidan needed justification, why not talk to Joker or Garrus? The Normandy is pretty quiet despite all the conversations and crew movement. It would have been great to fill those empty spaces. Ashley most certainly couldn’t spend the whole time on the Normandy leaning against the wall in the observation deck ignoring the view. That’s just silly.

So while having some of the best moments in the game, I still felt the two were underused – which was a shame because, even if I still want to smack them around for ME2, they really could have been used more effectively. Especially given the fact of how much face time they were given in the game promotions. In the end they basically became shrubbery.

A last thing that just baffled me enough to mention it: I did not understand Ash’s binge moment. Yes, it was funny. Yes, it showed that Shepard has a sense of humour. But for what? At least in Tali’s scene there was some understanding. Ashley’s came out of nowhere and had no real point to it. Sure, all of the crew members are feeling the strain and have their own way of dealing with it. I can go with that, but how about showing her on the binge and then doing the hangover on the cold floor thing? At least then it wouldn’t have been so utterly random.

Romance

I honestly don’t feel like either of the two characters should be romantic interests. They’re both still very much in the dog box. But okay, let’s look at them.

I felt the build-up for both were pretty lame. Kaidan’s one I don’t get at all. I don’t know how he jumped from ‘oh so some Cerberus people aren’t so bad’ to ‘oh hey, let’s drink and sleep together’. Ashley’s is a tad better. What I really did like about Ash’s approach to the final romance scene is that they show how well the two characters know each other. Ash knows that she needs to pull Shep away from the work knowing he’s done everything he could. Shep knows she’s doing it and when he snaps, she doesn’t get defensive. She instantly knows that he’s trying to push her away. I love that.

What I didn’t like was how she went on about how Shep’s return was a miracle. There was nothing wrong with those lines at all, it’s just that should have been her reaction in ME2. Not after she first told him that he was crap working with Cerberus, distrusting him on Mars and having a gun trained on him in the Citadel. You put that kind of talk before all the damage and not after. It felt like a moment that wasn’t earned.

Combat

 I can’t comment much on Kaidan’s use as a squad member. As a sentinel, I assume that he obviously may be kick-ass at biotics, but why would I need him if I have Liara and her fantastic singularity?

Ashley plays as an infiltrator… she has had a bit of an identity crises methinks because I’m sure she was a soldier in ME1. However, she appears at least competent with sniper in hand. She would not be one of the two squad members I’d take with me in the last push to the beam (and the monster massacre that occurs while getting the missiles launched – good grief what a nightmare) though. I don’t have a lot options in my Bastard Shep (as my broshep has become known as due to his rather bastardly behaviour) playthrough seeing as he got most of his people killed and we’re not even on Tuchunka yet.

So basically, I can’t say much of either. If I wanted an infiltrator it would be either Garrus or my Shepard. If I wanted a powerful biotic, it would be Liara. Sorry guys, you’re just not a good fit.

Mordin

Mordin was as awesome as ever. I love the character to bits.

His arch was the only one that really came directly from his ME2 loyalty mission – which I thought was utterly fantastic. I would have loved to see something similar in the others, but okay, I shan’t whine about that in twenty words. Only 21 haha.

So you meet Mordin at a Salarian base where they have stashed the Krogan females and are trying to keep them alive for some nefarious scheme. Seriously, why would they keep them for any other reason than trying to find out how they became fertile and how to prevent it? Anyhoo, from there you can already see that there is some change in Mordin. When you get him on the ship, he’s supposedly as chipper as ever as he helps Eve, but even then one has to wonder about his zest.

I loved the Tuchunka mission. I thought it was well put together. The thresher maw was epic. I loved Wrex’s comments and I thought Mordin’s dialogue in the tower was amazingespecially if you challenge him on why he is now suddenly so eager to help the Krogans. “I made a mistake!” is a line that was beautifully delivered and incredibly striking at that moment. It was the first time you could see Mordin seriously struggling with what he had done before and the depth of his regret. If you played Renegade, you could actually confess to Mordin that the tower was still sabotage and you can stop him… by shooting him in the back. His rogue death scene was one of the most upsetting scenes in the game, but so well done.



His ‘Paragon’ death scene was also incredibly powerful and sad. Lots of tears were shed at the conclusion of this mission, make no mistake.

Jack

Not much to say here because there’s not much to tell… why the hell not?!

 So you’re given the option of doing a side mission that you can decide to skip. You need to go help a biotic school which is being attacked by Cerberus. The baddies want to experiment on the kids and you have to get them out asap. In this mission, you also encounter another extended universe (what else do you call it?) character Kaylee who runs the student programme.

If ever you can be proud of a video game character… I couldn’t be prouder of Jack. Her growth was nothing short of amazing. I absolutely love what they’ve done to her. From her hair, to her approach, to her consideration of her kids. I felt like my heart could burst. I am surprised that she could leap like that in six months, but I could also see that being possible. She was put in exactly the right environment to grow exponentially and she did.

One of my favourite moments in the mission is when some of the kids express doubt as to Cerberus’ intentions. When Shepard gives a blunt response to the students, Jack charges up and grabs the student who spoke (Rodriquez) and then Jack turns her own neck to the side and points out the scars that Cerberus had cut into her. Up until that moment, I hadn’t ever noticed the scars – though they were there in ME2. I love also the fact that she wasn’t abusive to the kid as such, but desperate to make her understand. Her approach was very Jack-like, but the motive was visible and that was great to see.

If you don’t take on the mission then Cerberus wins. They cart off the kids and Jack to a research facility where they examine them and modify them. While in the Cerberus base you can listen to a recording of Jack’s defiance while being tortured. You eventually encounter her in the base as a ninja chick. You kill her, a squad mate mentions that that was Jack (though you can see it over her health bar during the fight) and Shepard basically goes “Huh.” … WTF??? 



Romance

Jack is one of the three characters that never join you on the Normandy. I really disliked that. For one, you have virtually zero interaction with a character that is really interesting. I would have loved to hear what shaped her to that point. Imagine the type of interactions she could have had with the rest of the crew. Stupid, stupid idea.
As a romantic interest this is particularly stupid. Shep talks to Jack two times after your mission with her – one in a bar and the other through a holo-vid where she tells Shep that he’s going to get laid if he survives. Nice. While not necessarily completely out of character, you have to wonder how she went from scared and vulnerable to overconfident when she only had a couple of months with Shep and then a six month gap with no communications – where I think she could have had some correspondence – and then where one of her few encounters basically is a chat about a continuing relationship.

I thought Jack’s relationship was really crude, weak tea. For a character they shifted so dramatically, you would have thought they could’ve spent more time on her otherwise.


EDI

We knew it was coming. Okay, maybe we didn’t know it was coming, but it wasn’t a surprise when EDI managed to find herself a body. How long could Bioware keep Joker’s love interest a disembodied voice?

I do have to say that it was a really good setup and execution. Evil fembot takes out a squad mate and gets herself dumped unceremoniously in the AI core which appears to be the robot brig and then EDI goes “Hmm…”

Crew member responses were really nicely played. I love Dr Chakwas' unphased but incredibly funny response as EDI walks through the medclinic. Kenneth of course takes the prize 



Her story is also an easier one in terms of learning about relationships and morality and being able to reprogramme herself. She makes some interesting comments on human behaviour and how they now keep approaching “this body” if they want to have a chat. Of course, that might be because you can’t talk to her anywhere else on the ship. Really? Ship AI only reachable within what is basically nothing more than a node? Hm.

Combat

I wouldn’t have thought it to be true, but EDI ended up being an awesome squad mate. In the last London battle I had her and Liara with me and the two are a potent combination of electronics and biotics. I had initially avoided bringing her with me to missions. I felt other team members would be more capable – just from a design point of view; she was clearly there for Joker not to be worth a crap in any other way – but I was definitely wrong. The bot knows how to kick-ass.

Joker

Miles Monroe definitely undertook quite a change after the Collector base. He doesn’t feel like the same smart-ass pilot. He is quieter, more emotional, more pensive. He seems to have become the crew’s emotional thermometer to some extent and provides the summary of whatever mission you had just undertaken. It makes him interesting. Even though you find him in the Citadel with EDI and whatnot, he still felt underused for me.

The idea of a relationship with EDI is still… I can go with the idea in a game, but I’m in the “AI will always only be AI” camp (or VI as Mass Effect distinguishes the two). Also, I doubt that the fembot was designed to the specifications required for EDI to be as human as they try to paint her. She would have to be able to have a sensual experience for one thing. You should be able to prick her finger with a needle and her have feel pain. I also seriously doubt fembot was designed to be a sexbot. But maybe I’m just being too…  logical?

I like the idea the writers brought in to give the nod to those who asked “Why not Shep/Joker?” The conversation at Purgatory with Joker was well played. The soft let down was really well handled.


Grunt

Also a character you see very little of, but he is the one character I can accept as not having to be on the Normandy. I think he would have been a fantastic part of the team, but if I had to decide who would have been the second to stay off the Normandy it would have been him. It just felt like he didn’t have any loose ties with those on the ship. It made more sense for him to be where he was.

It was really good to see him. I loved how he “thrived” after ME2. His last stand had me in tears (yes, I’m a sap, I cried through most of ME3). The action sequence – how they made him charge and use his shotgun – made him really look like krogan aren’t as clumsy as they can be when you usually face off with them.  And the score written for that scene was perfect.

(If you’re wondering about who’d get booted first, it would’ve been Jacob. Third place would go to Wrex, but that’s for the same reason as Grunt)

Thane

Thane Krios was also one of those characters I never really was a major fan of.  He would’ve been fourth off in Survivor: Normandy. Given his condition, I knew that if he made an appearance in ME3 it would be a very brief one. He had already said that the collector base attack would be his swan dive and the period between ME2 and ME3 was six months. If he was still tip-top in ME3, I’d have cried foul.

They did give him a really good send-off which I think most fans would be satisfied with. I like that he could go toe-to-toe with Kai Leng. You’re left with the impression that Ninja Boy may have gotten his ass handed to him if it had been six month earlier. The final hospital scene was touching – and I didn’t even like him. I loved the prayer in the end being directed at Shepard. It was a lot more striking when FemShep reads it, given how the pronoun changes. And yes, there were some tears involved.

Romance

From what I’ve seen via youtube, it seemed that it was rather short and clipped. Yes, the dude kicks it in the end and yes you’re expecting it and yes, you’ll be rather emotional by it. But I’m not sure I would’ve been satisfied if I had taken him as a romantic interest. It had more meat than Jack, but not by much.

Jacob

Mr Too-Smooth-Chocolate-Need-No-Sugar Taylor looked like he took a shrinking pill. I can’t say all that much about him. As said above, he would’ve got kicked out of the Normandy first. Didn’t like the guy in the slightest. Had him as a romantic interest once in ME2 (just because the alternative was between a bird and a toad) and just… no. The side mission was simple enough and quick to work through. In, out, leave. Pretty much like your relationship with him.

Romance

… He knocked someone up. Shepard was out of the picture for six months and he not only cheats on her but manages to impregnate someone. And if you think about it, it had to have been damn fast to get over Shep.

The little lying, cheating bastard! I don’t care how thorough I’m trying to be in my ME2 playthrough and I don’t care that I’m not actually giving him the time of day in the game, Mr Sugary Taylor is going to die in the vents. It’s as simple as that.



 I'm ending it off here. More on the other characters in the next post!