Monday, July 10, 2023

RPG Babble: Colostle

It's no secret that I'm a sucker for a good story. In the TTRPG realm, this seems to also translate into a compelling setting.

But the problem, I find, is that there are so many games to play, but so many problems in playing them. Getting people together, getting a date and a time sorted, getting prepped and ready to run. All of these things can become stumbling blocks when it comes to actually playing the game. It gets worse when it is a new game because then there's also the fact that everyone has to learn the game and might not be in the frame of mind to do so.

Which is where solo-gaming has become my escape. Like with computer games where I tend to gravitate to the single-player ones, TTRPGs/card/board games that can be run by my onesy gets attention. Then the only obstacle I have is me. Which, if I were honest, is still an obstacle, but less so than two or three other people with their individual hindrances.

So let me get back to my first statements: I'm a sucker for a good story and a compelling setting. I've only recently started dipping my toes into solo-RPGs, but I've found one that is simple, easy to play and pretty compelling.




The world of Colostle is a fantasy/medieval world set within a massive castle - each room filled with mountains, forests, even bodies of water like lakes, rivers and oceans. The Roomlands are filled with adventures, things to explore, places to navigate through and cities to visit. You play an adventurer in these lands who documents their adventures in a journal.

How does it work? 
You choose a class which determines your capabilities at exploration and combat. You're given a calling - an inciting incident or goal that you're striving towards - and you can decide on the personality of your character. 

Each day, or period of time, you draw a number of cards from a shuffled deck. This is the exploration phase and each card is something you encounter in that period. This can be a simple as finding something to hunt or gargoyles grabbing you and taking you to a different location. The cards also might show opportunities to combat creatures or Rooks (the only "creatures" who hold magic in the Roomlands that have the look of castle towers with arms and legs). Combat against Rooks are always avoidable, but then you lose out on what treasure or goodies the Rook might contain.

Having concluded the Exploration and Combat phase, you then take up your notebook and document the events of that cycle. This can be done by hand or electronically, in a notebook or pdf. How you do that is entirely up to you.



What I like about Colostle is that is inspires creativity. There's a lot of flexibility in the game by design. Things are open to interpretation and even if you were to pull the same or similar cards, it doesn't mean that the results are going to be the same. It's not a difficult game to learn and you can fall into it almost immediately with little setup required.






No comments: