This post is a mix of what I've been up to, what I'm actively working on, and future plans.
First, what I won't be doing. In April, I blogged about the TTRPG thing at Con.ect. That has unfortunately fallen through. I'm sad about it but it is what it is.
Anyway, rather than ruminating too much about that, I'll instead babble about other TTRPG things:
I've been running a Phandelver game that's now heading towards a close. I was planning on doing the "and Below" part but there was a general sense of exhaustion coming from the group. They love their characters, but I didn't know whether this campaign would've been a good one for them.
And I have a Dragon Heist game going that is starting the second chapter of the book. It's been amusing so far. I haven't run DH in a while and need to reacquaint myself with all the strings of the various puppets and plots. The group is relaxed, so I don't think we're going to burn through the material quickly.
My South African homebrew game lasted 59 sessions before I called an indefinite break to it. But the story hasn't died in my mind. I'm still consistently making notes for it. Not only for the North American group that's currently working through the material, but for future possible scenarios.
Speaking of the North American group, we're 25 sessions in. It's been interesting leading them through because of the different focus' that they have towards aspects of the world. It makes me very appreciative of the groups I've had gone through it past and present because they have made me work harder on this idea of mine.
I'm toying with the idea of running more games... I do have a few concerns about over extending myself though. Life has been pretty stressful and I don't know if adding more on my plate would be the best course of action.
I think I just need a holiday. That would be nice. I should maybe think of taking a couple of days off somewhere soon.
So that's what I've done and what I've been up to. What I'm planning on doing in future has to do with my whine a year ago about the lack of GMs. I figure one has to be the change one wants to see or some such. So I'm doing something that will hopefully yield something good. We'll see.